Dynamic Platform Lighting


Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets

Tweaks
a month ago
2.0
756
Factorio: Space Age Icon Space Age Mod

g Compatibility with diurnal dynamics... question

14 days ago

Diurnal dynamics has a very particular setting of "Enable darker platforms"
It is a feature I've used for a while and I have to ask, how exactly do they interact or fight each other? I'd assume one overrides the other, right?
Now this is an optional feature, I repeat optional. So no need to mark it as incompatible (please don't break my modpack) but it would be a good idea to check how they inetract.

And I have to say, I agree with the other comment. Real fun atmospheric mod!

Also few more settings would be nice, like to change how bright specific planets are since some planets should be brighter but they don't have the solar efficiency set up well... Also would it be hard to make specific planets shine back a colour? Like vulcanus could also have an orange tint meanwhile fulgora has a pink tint cause some of the light bounces off the planet and into the platform... Just an idea

14 days ago

I think they either override each other or behave in wierd way. Just don't enable this setting and it should work fine

I think every planet have some "solar power in space" stat. At least i could not find any that don't

And yes it would be rly hard to add tint because it should have transition with other tints and dark/light scale and you ideally would want to somehow generate it in adaptive way based on installed planets

14 days ago

So overall very manual and I wouldn't wish it on my worst enemies, got it

14 days ago

Currently it works like that:
I have single brightness scale and it's adjusted based on solar panels power in space stat on planet orbit or between 2 planets/space locations
and
every single planet and space location have solar power in space stat, unless I don't know about something.

14 days ago

They do, I just wish there could be a way to make it into a 3 part rgb scale so depending on the planet you get different colours, but that is a lot of additional work I believe

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