Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location. Original mod by Talandar; Factorio 2.1 fix by kfsone. Replaces the original mod (disable/remove it).
Small changes concerning balance, gameplay, or graphics.
Version: 0.3.2
Date: 2026-10-24
Changelog:
- Renamed release "dynamic_platform_lighting-Unofficial-2-1Fix" so it can live next to the
original on the mod portal. Prototype and setting names are unchanged, so saves and your
settings carry over.
- Platform lighting state is rebuilt when this mod is added to an existing save (the original
mod's script state is not carried over under a new mod name).
Version: 0.3.1
Date: 2026-10-24
Changelog:
- Factorio 2.1 compatibility (unofficial fork of Talandar's mod). 2.1 moved
platform_surface_render_parameters from the space platform hub to space locations, so the
lighting lookup table is now applied to every planet and space location (and the default).
Version: 0.3.0
Date: 2026-02-23
Changelog:
- added setting to disable deep darkness. You can now disable it to make platforms
brighter even with almost no solar power
Version: 0.2.0
Date: 2026-02-21
Changelog:
- bottom on the brightness scale is more extreme now. Enjoy deep darkness of solar system edge
Bugfixes:
- updated year in changelog
Version: 0.1.1
Date: 2026-02-20
Changelog:
- changed lookup table for space-platform-hub.
Now difference in brightness should be visible on whole scale of solar power not just middle
section of it. New lighting scale should feel smoother.
Bugfixes:
- changing lighting should now almost don't change solar power as side effect
Version: 0.1.0
Date: 2026-02-20
Changelog:
- release