Extract meteoric deposits from the seas of Aquilo, deposited from space long ago by the shattered planet's rupture. Allows Aquilo to be started from scratch.
Mods introducing new content into the game.
Version: 0.3.4 Changes: - Cargo Ships is now an optional dependency, which will instead heavily recommend itself to you in Aquilo starts. - Added "beans mode", a setting to remove everything but the barest minimum of necessities in Aquilo starts, for the closest-to-vanilla experience. - There is no safe orbit, no modded machinery, and no tech tree adjustments except for the minimum necessary. See modpage for details.
Version: 0.3.3 Changes: - An optional config is now available to require lithium plates for the stirling generator's crafting recipe, to keep it from supplanting generation options on other planets.
Version: 0.3.2 Changes: - Fixed an incorrect condition for heat conduit recipe activation.
Version: 0.3.1 Changes: - Heat conduit is now an optional inclusion, with a user-configurable recipe yield, to a maximum of a full stack. A setting of 0 (new default) will not include the recipe. - While it is very useful and something I want to retain as an option, on reflection, it feels like a little too heavy of a game-feel deviation for a default inclusion.
Version: 0.3.0 Changes: - Set of upgrades to reduce tedium in the process of expanding. - Promethium thermalization now unlocks the heat conduit, a variant heat pipe which uses a promethium chunk. - The heat conduit is much cheaper than standard heat pipe, but can only reach a temperature of 400C and requires Aquilo's atmospheric conditions to remain stable. - Concrete from ice is now 20% slower than standard concrete production, instead of 100%. - Increased aboveground shattered meteor's promethium chunk yield from 4% to 5% (replaces 1% carbonic asteroid chance).
Version: 0.2.3 Changes: - Planet Picker start on Aquilo is now supported, though it is not recommended if you do not intend to do a multi-planet start with other players.
Version: 0.2.2 Changes: - The crude rocket turret recipe is no longer added to data outside of Aquilo starts (it was unavailable outside of them regardless) to fix an issue with disrupting standard recycling. - Updated thermal dissipator descriptions to better communicate their proximity limitation.
Version: 0.2.1 Changes: - Aquilo start: Coal synthesis is now acquired alongside advanced asteroid processing, as it was removed from the rocket turret.
Version: 0.2.0 Changes: - Set of changes to contend with Aquilo start escapes. - Added a manual override of Aquilo start orbital conditions to make them launch-safe. THIS DOES NOT REMOVE BIG ASTEROIDS FROM THE TRAVEL PATH. - Aquilo start rocket turrets no longer require agricultural science packs or carbon fiber research as a prerequisite. - In conjunction, Aquilo start now has an alternate rocket turret recipe which substitutes low density structure for carbon fiber.
Version: 0.1.9 Changes: - The "concrete from ice" recipe can no longer be decomposed for raw material calculations. - Updated Dredgeworks dependency minimum version to 0.7.5 to ensure inclusion of an increase to wire buoy coverage and reach provided therein.
Version: 0.1.8 Changes: - Added "Heating energy rebalance" config setting, which optionally increases the heating cost of several key machines to counterbalance free heat from thermal units. - Aquilo's "brash ice" tile (ocean with floating ice chunks) now has the item disposal capability other ammoniacal ocean tiles were granted by the mod. - Aquilo ocean item disposal capability can now be toggled with a config setting.
Version: 0.1.7 Changes: - Updated crusher surface condition adjustment to respect other mods which remove crusher surface restrictions altogether, such as planet-muluna. - Fixed some slight graphics/position misalignment on thermal units.
Version: 0.1.6 Changes: - Reduced thermal dissipator heat yield to 120kW (75% of buoy) as an additional emphasis on use of heat pipes and/or quality. Sorry if this messes up your setups! - Reduced assembling machine 1 heating energy to 70kW (previously, assembling machine 1-3 were all 100kW) to offset this change when starting from scratch. - Worded the "welcome message" to more accurately inform you of your circumstances in Aquilo start.
Version: 0.1.5 Changes: - Thermal dissipators (surface promethium heater) can no longer be placed within a 1-tile range of other dissipators, allowing them to remain individually useful but less effective for bulk heat. - A config option is available to disable this restriction (exclusion zones will still generate, but won't collide). Not recommended - for advanced setups, quality dissipators are an interesting option. - Thermal dissipators placed before the update will not have the exclusion zone regardless of setting, as it's created on placement. - Increased specific heat of thermal units a bit (doesn't increase heat output, just makes it build and diminish a bit smoother).
Version: 0.1.4 Changes: - Adjusted resource distribution in meteor ore to limit long-term competition with shattered planet and make ore raised by fluid resource vents a "point of interest". - Surface-level meteor ore now has a 4% chance to yield promethium chunks (from 3%), dropping carbonic asteroid chance by 1% (62% > 61%). - Submerged meteor ore now has a 1% chance to yield promethium chunks (from 3%), increasing metallic asteroid chance by 2% (35% > 37%).
Version: 0.1.3 Changes: - Added ice melting unlock to fluid handling for Aquilo start. (Oops. If I missed anything else, let me know!)
Version: 0.1.2 Changes: - Buoy exclusion zones (entities that prevent placing ice next to thermal buoys) now use a single locale string, which is also now correctly defined. - Primarily internal adjustment: Buoy exclusion is now "zone" instead of "radius", and associated code has been generalized slightly.
Version: 0.1.1 Changes: - Specify minimum versions of dependencies.
Version: 0.1.0 Changes: - Initial release