Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
15 days ago
1.1 - 2.0
8.02K
Combat Enemies

g Mod load order

11 days ago

So I've been trying to make my own mod compatible with yours. It adds spidertrons and I can't make the gunshots align properly, because you assign a shift of {0, 1} to all ammo projectiles.
No matter what I do, I can't get my own mod to execute after yours so that I can reset the shift back to {0, 0}. How did you do this? Even if I assign your mod as a dependency it still loads after mine.
In any cast I think it would be really good if there was a way for us to be able to mark certain projectiles to not shift with {0, 1} but some other value.

7 days ago

That probably has to do with the stage that you're making the modifications in, data loads before data-updates loads before data-final-fixes.

Having an exception of some sort is a good idea, I will think about the best way of doing that!

If you're still running into issues, let me know and I'll just handle it on my side.

7 days ago

Hey! In the end I opted to just create my own ecosystem of guns and ammo, so I could set the offsets perfectly myself. I haven't added light sources yet, tho, so I might want to do that in my next update. Thanks for the follow-up!

New response