Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
13 days ago
1.1 - 2.0
7.92K
Combat Enemies

i pvp balance

3 months ago
(updated 3 months ago)

I find this mod makes pvp combat so much more enjoyable but I found 1 small problem. everything that is on the other team is hit. so could you add a feature where some things that logically are quite short (Like belts rails and maybe even walls) have a chance to "miss" the thing so it could be like 4% for walls but 60% for belts and rails this would make it feel realistic that a belt that is only like 15cm tall isn't acting like it eats bullets. also you can't hit logi or construction bots ( just realized I made a thread for this mod about bots but you get the idea)

a month ago

hello ?

13 days ago

Something like this is on the todo list but it unfortunately requires a lot of time and work to go through all the collision masks. I also can't think of a performance friendly way to allow for probability based collision handling but I'll keep that in mind as well.

New response