Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
4 months ago
1.1 - 2.0
6.09K
Combat Enemies

b [Fixed] k2 Incompatability

4 months ago

1.728 Error ModManager.cpp:1758: Error while loading item prototype "kr-rifle-magazine" (ammo): Key "type" not found in property tree at ROOT.ammo.kr-rifle-magazine.ammo_type.action[1].action_delivery[0].source_effects

it appears it is just incompatible with realistic weapons and if you turn off that startup flag it works fine, i don't know which side could resolve this but setting kr-realistic-weapons to false on startup can fix this, so detecting K2 is installed and setting the value via lua should fix it.

4 months ago

Thanks for the report and the extra work, that helps a lot!

I can probably handle it on my end from what you've said, I'm working on the next release anyway so I'll take a look.

4 months ago

i tried to make my own patch but i dont quite understand how to get the game to do the thing before the prototype stage where it fails, i know what will fix it i just didnt know what to do :(

4 months ago

If you want to force a setting you need to create a file called settings-updates.lua

I haven't used it much but at a glance it should be something like:

data.raw["bool-setting"]["kr-realistic-weapons"].hidden = true
data.raw["bool-setting"]["kr-realistic-weapons"].value = false
data.raw["bool-setting"]["kr-realistic-weapons"].forced_value = false
4 months ago

omg im braindead, i was trying to just do it in a generic compatability.lua but does it have to be in settings-updates.lua like a data-final-fixes.lua lmao, man

New response