Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
a month ago
1.1 - 2.0
3.30K
Combat Enemies

i [Added] - Sniper ammo

2 months ago

Tried out sniper ammo and was a bit diasppointed
The gun range remained the same, only overshoot range increased, with massive nerf to rof
Maybe it shoud give +125% or +150& range too as well?

2 months ago
(updated 2 months ago)

The sniper ammo option was added to solve an issue where other mods add long range turrets that the bullets can't reach (when turned into projectiles). So I didn't want to further increase the range of those turrets by adding another multiplier on top.

But, after giving it some more thought, I'm inclined to agree with you and do it anyway! I can always add another option to disable the range modifier to help with balancing for those mods.

I'll add a range multiplier in the next update. Thanks for the feedback!

17 days ago

It appear that sniper turrets, and some other turrets with 60-70 range, the shoots fall half the way on the ground. Like the watchtower from other mod.

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