Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
5 months ago
1.1 - 2.0
7.17K
Combat Enemies

b [Fixed] - Enemy Race Manager

10 months ago

Hello, i cannot shoot "Flying Units" from the mod Enemy Race Manager can you add a simple fix to it?

10 months ago

Yeah this is plaguing me as well.

10 months ago

I am having this issue as well.

10 months ago

I was able to get this to work by changing the ammo conversion a bit, but it broke the other half of the mod—mainly the extra ammo and such. It also removed the dynamic parts. I was able to kill flying units, though.

10 months ago

Hopefully we can get a fix on it fromthe author soon.

10 months ago

According to the ERM mod author, it's because the bullets from Distant Misfires are drawn on the wrong layer

10 months ago

I'll have a look at this ASAP! Unfortunately been quite busy

10 months ago

I am curious what the fix is as i tried to fix this many different ways but I have little knowledge of lua.

10 months ago

Thanks for the report! I've added the flying mask to the projectile conversion stage and it seemed to work with the units I tested!

Please let me know if you run into other issues.

10 months ago

Thanks very much!

10 months ago

Thanks I'll test that ;)

10 months ago

TY! Love this mod!

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