Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
15 days ago
1.1 - 2.0
3.64K
Combat Enemies

b [Fixed] - compability with Plutonium Energy

5 months ago

can you make the ammo from Plutonium Energy compatible pleaaaaaaaaaaaaase? :D

https://mods.factorio.com/mod/PlutoniumEnergy?from=downloaded

5 months ago

its compatible in the sense that they are both working well but i when i show with ammo from plutonioum mod,..its the boring vanilla animation :((
cant live without this mod anymore :P

5 months ago

Yes, done!

That was a very useful catch! Factorio 2.0 changed where a bullet's "category" is defined, so when I updated this mod to use the new method it inadvertently stopped triggering the conversion on mods using the old method. I didn't know it was still supported...

Thanks for the report, I'll credit you and ping this thread again once I've pushed the update!

5 months ago

thank you! hope its soon heehhe i love your mod!! :D

5 months ago

Thanks, it's out now! Let me know if you run into any other issues

5 months ago

awesome thank you :D

5 months ago

working pretty well! do you think the ammo color should be blue? :O

5 months ago

Hm yeah it should probably be blue, I just added it to the same check as uranium. I'll change that next time!

4 months ago

Hm yeah it should probably be blue, I just added it to the same check as uranium. I'll change that next time!

still in the plan ? :P not that bother me , just to be sure heheh

4 months ago

Done!

4 months ago

thk you awesome modder!

New response