Distant Misfires

by DataCpt

Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.

Content
9 days ago
1.1 - 2.0
960
Combat Enemies

b [2.0 - Space Age] Possible bug when used with Bullet Trails mod

7 days ago

Hullo! Seems like this might break Earendel's Bullet Trails, likely due to the dynamic replacement of the projectile. I'm noticing the trails spawning after the bullet impacts, and quickly "catching up" to where the projectile hit. it looks like I'm shooting tiny lasers out of my gun, which is kinda cute and funny but I don't think intended.

7 days ago

Got curious, swapped from Earendel's Bullet Trails to kittah_kahn's Bullet Tracers to see how it worked with this. This also essentially confuses Bullet Tracers, causing random "tracer" projectiles to spawn around the player, impacting seemingly random points.

6 days ago

+1 Was a bit confused thinking the apparently poor (?) aim was intentional flair to accentuate the "spray and pray" aesthetic, glad to know someone figured out where it came from.

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