Colored lasers! Each placed turret has a different color to allow creating of nice gradients (once turret is placed its color stays same). If you decide to delete the mod, use the shortcut button first to revert all disco turrets to the vanilla state.
Small changes concerning balance, gameplay, or graphics.
Version: 0.3.0
Date: 2026-06-25
Changes:
- Added Factorio 2.1 support. But to anyone using this mod I would recommend switching to the "Rainbow Lasers" mod as less intrusive. While this mod looks like I wanted it to (different turrets have different static colors instead of all lasers constantly changing colors), having to use different prototypes for each color is too much for me personally to bear. Crucially, I just cannot live with different colors being separate entries in the power graph.
- Remember to use the shortcut tool to revert all turrets to vanilla when you choose to get rid of this mod (on the bottom to the right, where the "Copy" and other stuff are).
Version: 0.2.1
Date: 2025-11-19
Changes:
- Fix transforming random entities into laser turrets when they are selected with other selection tools.
- Did you know that in Python "not" has lower precedence then "==" and in Lua they are the other way around? I knew that too, but now I will actually remember that.
Version: 0.2.0
Date: 2025-11-09
Changes:
- Add laser color remote with two color patterns - gradient and random.
- Pick up the remote with ALT + SHIFT + R.
- Select an area to change laser turrets inside to follow selected pattern.
- Press "Make default" to apply current pattern for all turrets placed in the future.
- Press "Apply to..." to apply the pattern to the current surface or everywhere.
Version: 0.1.1
Date: 2025-08-08
Changes:
- Add missing thumbnail.
Version: 0.1.0
Date: 2025-08-08
Changes:
- First version.