Overview
Do you wish you could disable some enemies, but the "No enemies" setting for new maps goes too far, disabling all enemies—and on all planets, if playing with Space Age?
This mod provides the core functionality for stopping the spawning of some enemies while letting other enemy types continue to spawn normally.
Features
- Selectively disable enemies from spawning from unit spawners.
- Configure whether disabled enemies are substituted in their evolution-based spawn rates by alternative enemies that remain enabled (to avoid periods of unusually low spawn rates).
- Disable items from spawning enemies when they spoil.
- Disable projectiles from spawning enemies when they hit.
- Disable projectiles from spawning enemies when they kill their target.
- Disable entities from spawning enemies when they take damage.
- Disable entities from spawning enemies when they die.
- Disable the attack of turret entities.