I edited my own copy to do it myself but I figured I'd say something so you could consider adding the function.
See, I modified the specs of the dash so that it's less of an instant dodge and more of a sustained sprint; the speed boost is a little less but the dash lasts ten seconds and has a ten minute cooldown, as if you tapped into some reserves and now you need to recover. But I had no way to stop sprinting if I wanted to.
It was easy to do: just move the reset_player_speed
function to before the "dash" script event, then add reset_player_speed(event.player_index)
to if storage.active_dashes[player_index] then...
and voila.