Dashing


Allows the player to dash using shift (configurable). Speed, length and cooldown can be adjusted per map, dash volume per player. Running, sprinting, movement, mobility, fast.

Tweaks
11 months ago
1.1 - 2.0
1.23K
Transportation Combat Cheats

g Pressing the Dash key again should cancel the dash.

3 months ago
(updated 3 months ago)

I edited my own copy to do it myself but I figured I'd say something so you could consider adding the function.

See, I modified the specs of the dash so that it's less of an instant dodge and more of a sustained sprint; the speed boost is a little less but the dash lasts ten seconds and has a ten minute cooldown, as if you tapped into some reserves and now you need to recover. But I had no way to stop sprinting if I wanted to.

It was easy to do: just move the reset_player_speed function to before the "dash" script event, then add reset_player_speed(event.player_index) to if storage.active_dashes[player_index] then... and voila.

3 months ago

I feel like the result would be unintended for users, since spamming dash can be common in high-intensity combat and interrupting it may result in death. But I could see it providing value as a toggle-able optional setting.

New response