This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.3 Date: 2025-03-11 Changes: - Moved Elevated Rails and Rail Supports to tier 4 device from 5, as they can be unlocked before space science. - Quality Modules are defined similarly now to the other modules and will not be locked to just the tier 5 devices. Bugfixes: - Seems some DMR techs are having normal science packs add to their research ingredients, and as DMR labs only accept DMR resources, fixing them having non DMR ingredients.
Version: 2.0.2 Date: 2025-03-10 Bugfixes: - Fix for replicators appearing invisible
Version: 2.0.1 Date: 2025-03-10 Changes: - Technologies for the replication stages will now vary based on the default tenemut spawning planet setting, and whether or not Space Age is enabled. If the default planet is Nauvis, or Space Age is disabled, the required science packs are the same. If the default planet is Vulcanus, Fulgora, or Gleba, the associated science pack from each planet is added to the requirement. If the default planet is Aquilo, all of the science packs including the four planet sciences are added. - Fix for other mods (including my own) adding science packs to dmr lab and technologies.
Version: 2.0.0 Date: 2025-03-09 Changes: - As I do not feel comfortable releasing my changes to the public domain, I have relicensed this version under the GNU Public License version 3 (GPL3). - Fixed for Factorio 2.0 and Space Age - When Space Age is enabled, you can choose which planet Tenemut will spawn on, defaulting to Aquilo. - Also when Space Age is enabled, you can choose to spawn Tenemut on other planets as well, with options to include Nauvis or not. - Replications for Elevated Rails, Quality, and Space Age have been added when the associated mods are enabled.
Version: 1.1.11 Date: 2023-12-30 Bugfixes: - added code to remove products that no longer exist useless recipes will remain, but leaves things intact otherwise - iterate results with pairs, not ipairs - re-do logic results a bit, should not error when a recipe of result has a main product Changes: - some more Krastorio 2 and/or SE replications - tried to add some Noble Metals (bzgold) compatibilty - report anything to discussions
Version: 1.1.10 Date: 2023-01-23 Changes: - scan in data-final-fixes to remove a technology prerequisite if it no longer exists (for dmr18 techs) (fixes missing technology "radar" bug with K2SE)
Version: 1.1.9 Date: 2022-11-12 Bugfixes: - recipe with 1 result and "" main product (which would use recipe icons, not the item) - Bio Industries was very very out of date. Many more replications work now (wood time increase, take note)
Version: 1.1.8 Date: 2022-11-09 Bugfixes: - finding item/fluid results of a recipe was weird. re-did that. Report bugs Changes: - removed SE post-process as a dependency cause it says to - changed how many other mods were detected, now that mods["some_name"] exists in data Additions: - se heat shielding and stone tablets? It allows some more replications to succeed
Version: 1.1.7 Date: 2022-10-13 Bugfixes: - missing dependencies for angelspetrochem and angelsrefining (thanks for reporting)
Version: 1.1.6 Date: 2022-09-25 Bugfixes: - do not error when "replicate space science packs" is set to false and SE is active Changes: - name in new-map ores tab has tenemut ore icon next to it
Version: 1.1.5 Date: 2022-08-05 Changes: - rebalanced production, utility, and space science packs. It will hurt a little. - removed some log prints
Version: 1.1.4 Date: 2022-08-05 Changes: - workaround for SE adding rocket science packs and space science packs - adjust techs further when SE is present: previously: production and utility science now with se: rocket science and space science (roughly the same, balance wise) post on discussions if problems - replicator techs are no longer "upgrades" and searching for replicator will show all of them in the tech screen
Version: 1.1.3 Date: 2022-05-12 Additions: - omnimatter compatibility
Version: 1.1.2 Date: 2021-05-08 Changes: - updated autoplace for tenemut, generates similar to uranium Additions: - Setting to allow replicators in space, default false (SE) - Setting to disable generation near spawn - core fragment for SE Bugfixes: - changelog didn't load v_v
Version: 1.1.1 Date: 2020-12-15 General: - thanks chipgeekjr for the help with this one :P Bugfixes: - Missing prefixes for some bob and angel things - Hopefully fixed the error with process icon whatever thing line 143
Version: 1.1.0 Date: 2020-12-04 General: - 1.1 release, should be symmetric with 1.0.X updates until 1.1 is stable
Version: 1.0.0 Date: 2020-12-03 Bug Fixes: - changed some of the icon generation (icons before icon) - bio industries fertilizer names - SE exclusion for the extra science packs
Version: 0.18.5 Date: 2020-06-02 Bug Fixes: - LOG PRINTS
Version: 0.18.4 Date: 2020-06-02 Changes: - make unique all DMR recipes/items/tech etc to prevent collisions with other mods (may not have prevented *all* collision bugs, and still more work to do)
Version: 0.18.3 Date: 2020-03-05 Bug Fixes: - boolean precedence error (and is before or, not after) if using Angels without bobs
Version: 0.18.2 Date: 2020-03-05 General: - Update icon sizes. They look right now
Version: 0.18.1 Date: 2020-03-04 General: - initial Factorio 0.18+ release - Port of Dark Matter Transmuters_R - all credit to previous authors - previous changes in changelog-previous.txt - any compatibility patches probably require some re-work, post to discussions Known Issues: - recipe vs technology icons are interpreted differently (bug)? Bug Fixes: - change tenemut mining particle type to "optimized-particle" - fix icon sizes in tenemut tab