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Dark Matter Replicators Reborn
Forked from nihilistzsche's Dark Matter Replicators Space Age
Adds replicators — machines that produce almost any item using only electricity. From ores to planetary science packs, if it can be crafted, it can be replicated.
How it works
Each item's replication cost is calculated dynamically from its ingredient tree, so no manual configuration is needed. The deeper and more complex the item, the higher its energy cost and tier requirement.
Replicator Tiers (1–5)
Higher tiers unlock more advanced items but consume more energy per unit. Tier 1 replicators can replace depleted mining drills, turning empty land into a resource. Tier 5 enables promethium ore and planetary science replication.
Planetary Replicators (Space Age)
Specialized replicators for Vulcanus, Fulgora, Gleba, and Aquilo — each tied to its planet's technology tree and science pack requirements.
Technology Modes
Choose your tech progression style via startup settings:
- Grouped Categories (default) — Consolidates replication unlocks into category-based technologies (Ores, Alloys, Chemicals, Modules, Science, etc.) per tier and planet. Research cost scales dynamically with the number of items in the category.
- Individual Technologies — Each replication recipe gets its own dedicated technology with layered category-specific border graphics. Best for fine-grained progression control.
- Baseline — Recipes unlock directly from the core replication technologies. Simple and straightforward.
Features
- Dynamic recipe generation — Scans all items and fluids from any mod and generates replication recipes automatically
- Custom bordered icons — Category-specific borders for Ores, Alloys, Chemicals, Modules, Science Packs, and Devices
- Space Age support — Planetary replicators, asteroid chunk replication (metallic, carbonaceous, oxide), promethium processing, and quality module support
- Replication Lab — Auto-configures required science packs from all dynamically generated technologies
- Cost calculation modes — Flat (raw ingredients) or Compounding (recursive steps) with configurable replication penalty
- Customizable settings — Replication penalty, tech distribution, grouped tech cost multiplier, item research time, fluid quantity, and more
- High UPS optimization — Efficiently handles hundreds of dynamic recipes and technologies without performance impact
Compatibility
Works with base Factorio 2.0 and Space Age. Optional support for Quality, Elevated Rails, and other mods. Replication recipes are dynamically generated for compatible items from any installed mod, including Angels, Bob's, Krastorio, and more.
Settings
| Setting | Default | Description |
|---|---|---|
| Tech Distribution | Grouped Categories | How replication recipes are unlocked |
| Replication Penalty | 0.5 | Energy cost multiplier above base |
| Grouped Tech Cost Multiplier | 5.0 | Research cost scaling for grouped techs |
| Item Research Time | 5s | Base research time per item |
| Replication Fluid Quantity | 25 | Tenemut required per replication cycle |
| Cost Calculation Method | Raw Ingredients (Flat) | How replication costs are calculated |