Dark Matter Replicators Reborn

by Jaer985

Adds replicators that produce almost any item using electricity. Features dynamic recipe generation (works with any mod), tiered replicators (1-5), specialized planetary replicators for Space Age, grouped or individual technology progression with custom category-bordered icons, quality support, and fully customizable balancing. High UPS optimization.

Utilities
3 hours ago
2.0
387
Cheats
Owner:
Jaer985
Source:
https://github.com/Jaer985/dark-matte...
Homepage:
https://github.com/Jaer985/dark-matte...
License:
GNU GPLv3
Created:
a month ago
Latest Version:
3.3.3 (3 hours ago)
Factorio version:
2.0
Downloaded by:
387 users

If anything: https://discord.gg/6U3Vhfj8B

Dark Matter Replicators Reborn

Forked from nihilistzsche's Dark Matter Replicators Space Age

Adds replicators — machines that produce almost any item using only electricity. From ores to planetary science packs, if it can be crafted, it can be replicated.


How it works

Each item's replication cost is calculated dynamically from its ingredient tree, so no manual configuration is needed. The deeper and more complex the item, the higher its energy cost and tier requirement.


Replicator Tiers (1–5)

Higher tiers unlock more advanced items but consume more energy per unit. Tier 1 replicators can replace depleted mining drills, turning empty land into a resource. Tier 5 enables promethium ore and planetary science replication.

Planetary Replicators (Space Age)

Specialized replicators for Vulcanus, Fulgora, Gleba, and Aquilo — each tied to its planet's technology tree and science pack requirements.


Technology Modes

Choose your tech progression style via startup settings:

  • Grouped Categories (default) — Consolidates replication unlocks into category-based technologies (Ores, Alloys, Chemicals, Modules, Science, etc.) per tier and planet. Research cost scales dynamically with the number of items in the category.
  • Individual Technologies — Each replication recipe gets its own dedicated technology with layered category-specific border graphics. Best for fine-grained progression control.
  • Baseline — Recipes unlock directly from the core replication technologies. Simple and straightforward.

Features

  • Dynamic recipe generation — Scans all items and fluids from any mod and generates replication recipes automatically
  • Custom bordered icons — Category-specific borders for Ores, Alloys, Chemicals, Modules, Science Packs, and Devices
  • Space Age support — Planetary replicators, asteroid chunk replication (metallic, carbonaceous, oxide), promethium processing, and quality module support
  • Replication Lab — Auto-configures required science packs from all dynamically generated technologies
  • Cost calculation modes — Flat (raw ingredients) or Compounding (recursive steps) with configurable replication penalty
  • Customizable settings — Replication penalty, tech distribution, grouped tech cost multiplier, item research time, fluid quantity, and more
  • High UPS optimization — Efficiently handles hundreds of dynamic recipes and technologies without performance impact

Compatibility

Works with base Factorio 2.0 and Space Age. Optional support for Quality, Elevated Rails, and other mods. Replication recipes are dynamically generated for compatible items from any installed mod, including Angels, Bob's, Krastorio, and more.


Settings

Setting Default Description
Tech Distribution Grouped Categories How replication recipes are unlocked
Replication Penalty 0.5 Energy cost multiplier above base
Grouped Tech Cost Multiplier 5.0 Research cost scaling for grouped techs
Item Research Time 5s Base research time per item
Replication Fluid Quantity 25 Tenemut required per replication cycle
Cost Calculation Method Raw Ingredients (Flat) How replication costs are calculated