Dark Matter Replicators .18+


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
11 months ago
0.18 - 1.1
12.5K
Manufacturing

b Space exploration's rocket tech card forced into researching tier 4 and up DMR research tree

2 years ago
(updated 2 years ago)

Does anyone know a way to exclude SE's tech cards from dmr's research tree? The replicator labs don't accept tech cards but some of the research states that you need it and just having vanilla labs with that tech card and also DMR labs with their thing doesn't advance the research.

2 years ago
(updated 2 years ago)

I think something in the Space-exploration or SE-postprocess is causing the research tree to include rocket science pack and space science pack in tier 3 and 4 research.

2 years ago

Are you sure this is the right mod? There should be exceptions, for a long time:
if mods["space-exploration"] then
se_prodecural_tech_exclusions = se_prodecural_tech_exclusions or {}
table.insert(se_prodecural_tech_exclusions, "dmr18")
end

2 years ago
(updated 2 years ago)

So I ended up running just dmr18 and SE (and it's dependencies) and enabled the debug mode for seeing debug info in the tooltips, this is what I got: https://imgur.com/a/Ll6bGEa
So I guess it might not be SE postprocess but SE itself.

2 years ago

I found out what is causing it, and I brought it to the attention of Space Exploration's to the bug room, on Earendel's Discord. Basically, there are some recursive functions that move one technology, and apply new science packs to all the techs that descend from that... but the tech exclusions don't get considered.

There are two solutions: SE considers tech exclusions when recursively doing stuff, or DMR reacts to SE and removes the science packs. I can do the latter (and I may have to in the meantime), but I'd rather SE handle it, because another mod will probably encounter this, when its techs are also in the exclusion table but are modified anyway.

I'm not sure how to balance it properly, so this thread will be open for a bit after I update.

2 years ago

There's an update (1.1.4). Let's see how everyone reacts :/

2 years ago

Everything seems to be working alright now, the balances for the the science packs seem just right. I'll spend a couple of days to set it up and see how the balance actually feels... I think I might be the only one playing dmr with SE. Thanks for the fix Honk.

1 year, 4 months ago
(updated 1 year, 3 months ago)

hi, it seems 1 year later SE does the same thing again... again SE Research stuff in DMR technology.
SE fixed it on their side.

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