This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Version: 1.1.11 Date: 2023-12-30 Bugfixes: - added code to remove products that no longer exist useless recipes will remain, but leaves things intact otherwise - iterate results with pairs, not ipairs - re-do logic results a bit, should not error when a recipe of result has a main product Changes: - some more Krastorio 2 and/or SE replications - tried to add some Noble Metals (bzgold) compatibilty - report anything to discussions
Version: 1.1.10 Date: 2023-01-23 Changes: - scan in data-final-fixes to remove a technology prerequisite if it no longer exists (for dmr18 techs) (fixes missing technology "radar" bug with K2SE)
Version: 1.1.9 Date: 2022-11-12 Bugfixes: - recipe with 1 result and "" main product (which would use recipe icons, not the item) - Bio Industries was very very out of date. Many more replications work now (wood time increase, take note)
Version: 1.1.8 Date: 2022-11-09 Bugfixes: - finding item/fluid results of a recipe was weird. re-did that. Report bugs Changes: - removed SE post-process as a dependency cause it says to - changed how many other mods were detected, now that mods["some_name"] exists in data Additions: - se heat shielding and stone tablets? It allows some more replications to succeed
Version: 1.1.7 Date: 2022-10-13 Bugfixes: - missing dependencies for angelspetrochem and angelsrefining (thanks for reporting)
Version: 1.1.6 Date: 2022-09-25 Bugfixes: - do not error when "replicate space science packs" is set to false and SE is active Changes: - name in new-map ores tab has tenemut ore icon next to it
Version: 1.1.5 Date: 2022-08-05 Changes: - rebalanced production, utility, and space science packs. It will hurt a little. - removed some log prints
Version: 1.1.4 Date: 2022-08-05 Changes: - workaround for SE adding rocket science packs and space science packs - adjust techs further when SE is present: previously: production and utility science now with se: rocket science and space science (roughly the same, balance wise) post on discussions if problems - replicator techs are no longer "upgrades" and searching for replicator will show all of them in the tech screen
Version: 1.1.3 Date: 2022-05-12 Additions: - omnimatter compatibility
Version: 1.1.2 Date: 2021-05-08 Changes: - updated autoplace for tenemut, generates similar to uranium Additions: - Setting to allow replicators in space, default false (SE) - Setting to disable generation near spawn - core fragment for SE Bugfixes: - changelog didn't load v_v
Version: 1.1.1 Date: 2020-12-15 General: - thanks chipgeekjr for the help with this one :P Bugfixes: - Missing prefixes for some bob and angel things - Hopefully fixed the error with process icon whatever thing line 143
Version: 1.1.0 Date: 2020-12-04 General: - 1.1 release, should be symmetric with 1.0.X updates until 1.1 is stable
Version: 1.0.0 Date: 2020-12-03 Bug Fixes: - changed some of the icon generation (icons before icon) - bio industries fertilizer names - SE exclusion for the extra science packs
Version: 0.18.5 Date: 2020-06-02 Bug Fixes: - LOG PRINTS
Version: 0.18.4 Date: 2020-06-02 Changes: - make unique all DMR recipes/items/tech etc to prevent collisions with other mods (may not have prevented *all* collision bugs, and still more work to do)
Version: 0.18.3 Date: 2020-03-05 Bug Fixes: - boolean precedence error (and is before or, not after) if using Angels without bobs
Version: 0.18.2 Date: 2020-03-05 General: - Update icon sizes. They look right now
Version: 0.18.1 Date: 2020-03-04 General: - initial Factorio 0.18+ release - Port of Dark Matter Transmuters_R - all credit to previous authors - previous changes in changelog-previous.txt - any compatibility patches probably require some re-work, post to discussions Known Issues: - recipe vs technology icons are interpreted differently (bug)? Bug Fixes: - change tenemut mining particle type to "optimized-particle" - fix icon sizes in tenemut tab