Dark Matter Replicators .18+

This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

2 months ago
0.18 - 1.1


Version: 1.1.2
Date: 2021-05-08
    - updated autoplace for tenemut, generates similar to uranium
    - Setting to allow replicators in space, default false (SE)
    - Setting to disable generation near spawn
    - core fragment for SE
    - changelog didn't load v_v
Version: 1.1.1
Date: 2020-12-15
    - thanks chipgeekjr for the help with this one :P
    - Missing prefixes for some bob and angel things
    - Hopefully fixed the error with process icon whatever thing line 143
Version: 1.1.0
Date: 2020-12-04
    - 1.1 release, should be symmetric with 1.0.X updates until 1.1 is stable
Version: 1.0.0
Date: 2020-12-03
  Bug Fixes:
    - changed some of the icon generation (icons before icon)
    - bio industries fertilizer names
    - SE exclusion for the extra science packs
Version: 0.18.5
Date: 2020-06-02
  Bug Fixes:
Version: 0.18.4
Date: 2020-06-02
    - make unique all DMR recipes/items/tech etc to prevent collisions with other mods
        (may not have prevented *all* collision bugs, and still more work to do)
Version: 0.18.3
Date: 2020-03-05
  Bug Fixes:
    - boolean precedence error (and is before or, not after) if using Angels without bobs
Version: 0.18.2
Date: 2020-03-05
    - Update icon sizes. They look right now
Version: 0.18.1
Date: 2020-03-04
    - initial Factorio 0.18+ release
    - Port of Dark Matter Transmuters_R
    - all credit to previous authors
    - previous changes in changelog-previous.txt
    - any compatibility patches probably require some re-work, post to discussions

  Known Issues:
    - recipe vs technology icons are interpreted differently (bug)?

  Bug Fixes:
    - change tenemut mining particle type to "optimized-particle"
    - fix icon sizes in tenemut tab