This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Version: 1.1.11
Date: 2023-12-30
Bugfixes:
- added code to remove products that no longer exist
useless recipes will remain, but leaves things intact otherwise
- iterate results with pairs, not ipairs
- re-do logic results a bit, should not error when a recipe of result has a main product
Changes:
- some more Krastorio 2 and/or SE replications
- tried to add some Noble Metals (bzgold) compatibilty
- report anything to discussions
Version: 1.1.10
Date: 2023-01-23
Changes:
- scan in data-final-fixes to remove a technology prerequisite if it no longer exists (for dmr18 techs)
(fixes missing technology "radar" bug with K2SE)
Version: 1.1.9
Date: 2022-11-12
Bugfixes:
- recipe with 1 result and "" main product (which would use recipe icons, not the item)
- Bio Industries was very very out of date. Many more replications work now (wood time increase, take note)
Version: 1.1.8
Date: 2022-11-09
Bugfixes:
- finding item/fluid results of a recipe was weird. re-did that. Report bugs
Changes:
- removed SE post-process as a dependency cause it says to
- changed how many other mods were detected, now that mods["some_name"] exists in data
Additions:
- se heat shielding and stone tablets? It allows some more replications to succeed
Version: 1.1.7
Date: 2022-10-13
Bugfixes:
- missing dependencies for angelspetrochem and angelsrefining (thanks for reporting)
Version: 1.1.6
Date: 2022-09-25
Bugfixes:
- do not error when "replicate space science packs" is set to false and SE is active
Changes:
- name in new-map ores tab has tenemut ore icon next to it
Version: 1.1.5
Date: 2022-08-05
Changes:
- rebalanced production, utility, and space science packs. It will hurt a little.
- removed some log prints
Version: 1.1.4
Date: 2022-08-05
Changes:
- workaround for SE adding rocket science packs and space science packs
- adjust techs further when SE is present: previously: production and utility science
now with se: rocket science and space science (roughly the same, balance wise)
post on discussions if problems
- replicator techs are no longer "upgrades" and searching for replicator will show all of them in the tech screen
Version: 1.1.3
Date: 2022-05-12
Additions:
- omnimatter compatibility
Version: 1.1.2
Date: 2021-05-08
Changes:
- updated autoplace for tenemut, generates similar to uranium
Additions:
- Setting to allow replicators in space, default false (SE)
- Setting to disable generation near spawn
- core fragment for SE
Bugfixes:
- changelog didn't load v_v
Version: 1.1.1
Date: 2020-12-15
General:
- thanks chipgeekjr for the help with this one :P
Bugfixes:
- Missing prefixes for some bob and angel things
- Hopefully fixed the error with process icon whatever thing line 143
Version: 1.1.0
Date: 2020-12-04
General:
- 1.1 release, should be symmetric with 1.0.X updates until 1.1 is stable
Version: 1.0.0
Date: 2020-12-03
Bug Fixes:
- changed some of the icon generation (icons before icon)
- bio industries fertilizer names
- SE exclusion for the extra science packs
Version: 0.18.5
Date: 2020-06-02
Bug Fixes:
- LOG PRINTS
Version: 0.18.4
Date: 2020-06-02
Changes:
- make unique all DMR recipes/items/tech etc to prevent collisions with other mods
(may not have prevented *all* collision bugs, and still more work to do)
Version: 0.18.3
Date: 2020-03-05
Bug Fixes:
- boolean precedence error (and is before or, not after) if using Angels without bobs
Version: 0.18.2
Date: 2020-03-05
General:
- Update icon sizes. They look right now
Version: 0.18.1
Date: 2020-03-04
General:
- initial Factorio 0.18+ release
- Port of Dark Matter Transmuters_R
- all credit to previous authors
- previous changes in changelog-previous.txt
- any compatibility patches probably require some re-work, post to discussions
Known Issues:
- recipe vs technology icons are interpreted differently (bug)?
Bug Fixes:
- change tenemut mining particle type to "optimized-particle"
- fix icon sizes in tenemut tab