Dark Matter Replicators .18+

This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

4 months ago
0.18 - 1.1


Version: 1.1.11
Date: 2023-12-30
    - added code to remove products that no longer exist
          useless recipes will remain, but leaves things intact otherwise
    - iterate results with pairs, not ipairs
    - re-do logic results a bit, should not error when a recipe of result has a main product
    - some more Krastorio 2 and/or SE replications
    - tried to add some Noble Metals (bzgold) compatibilty
    - report anything to discussions
Version: 1.1.10
Date: 2023-01-23
    - scan in data-final-fixes to remove a technology prerequisite if it no longer exists (for dmr18 techs)
      (fixes missing technology "radar" bug with K2SE)
Version: 1.1.9
Date: 2022-11-12
    - recipe with 1 result and "" main product (which would use recipe icons, not the item)
    - Bio Industries was very very out of date. Many more replications work now (wood time increase, take note)
Version: 1.1.8
Date: 2022-11-09
    - finding item/fluid results of a recipe was weird. re-did that. Report bugs
    - removed SE post-process as a dependency cause it says to
    - changed how many other mods were detected, now that mods["some_name"] exists in data
    - se heat shielding and stone tablets? It allows some more replications to succeed
Version: 1.1.7
Date: 2022-10-13
    - missing dependencies for angelspetrochem and angelsrefining (thanks for reporting)
Version: 1.1.6
Date: 2022-09-25
    - do not error when "replicate space science packs" is set to false and SE is active
    - name in new-map ores tab has tenemut ore icon next to it
Version: 1.1.5
Date: 2022-08-05
    - rebalanced production, utility, and space science packs. It will hurt a little.
    - removed some log prints
Version: 1.1.4
Date: 2022-08-05
    - workaround for SE adding rocket science packs and space science packs
    - adjust techs further when SE is present: previously: production and utility science
            now with se: rocket science and space science (roughly the same, balance wise)
            post on discussions if problems 
    - replicator techs are no longer "upgrades" and searching for replicator will show all of them in the tech screen
Version: 1.1.3
Date: 2022-05-12
    - omnimatter compatibility
Version: 1.1.2
Date: 2021-05-08
    - updated autoplace for tenemut, generates similar to uranium
    - Setting to allow replicators in space, default false (SE)
    - Setting to disable generation near spawn
    - core fragment for SE
    - changelog didn't load v_v
Version: 1.1.1
Date: 2020-12-15
    - thanks chipgeekjr for the help with this one :P
    - Missing prefixes for some bob and angel things
    - Hopefully fixed the error with process icon whatever thing line 143
Version: 1.1.0
Date: 2020-12-04
    - 1.1 release, should be symmetric with 1.0.X updates until 1.1 is stable
Version: 1.0.0
Date: 2020-12-03
  Bug Fixes:
    - changed some of the icon generation (icons before icon)
    - bio industries fertilizer names
    - SE exclusion for the extra science packs
Version: 0.18.5
Date: 2020-06-02
  Bug Fixes:
Version: 0.18.4
Date: 2020-06-02
    - make unique all DMR recipes/items/tech etc to prevent collisions with other mods
        (may not have prevented *all* collision bugs, and still more work to do)
Version: 0.18.3
Date: 2020-03-05
  Bug Fixes:
    - boolean precedence error (and is before or, not after) if using Angels without bobs
Version: 0.18.2
Date: 2020-03-05
    - Update icon sizes. They look right now
Version: 0.18.1
Date: 2020-03-04
    - initial Factorio 0.18+ release
    - Port of Dark Matter Transmuters_R
    - all credit to previous authors
    - previous changes in changelog-previous.txt
    - any compatibility patches probably require some re-work, post to discussions

  Known Issues:
    - recipe vs technology icons are interpreted differently (bug)?

  Bug Fixes:
    - change tenemut mining particle type to "optimized-particle"
    - fix icon sizes in tenemut tab