I had fun with this mod overall. An interesting vibe of like, sort of an anti-railworld I guess? Extremely compact with very dense resoreses. Turning land into a resource with an extraction cost flips a lot of traditional factory strategy on its head. Continuing to burn boilers throughout the game because I've gotta do something with all this coal, reverting from solid fuel back to coal because I've GOTTA do something with all this coal. Making small poles every time I found wood so I could draw pentagrams and smiley faces made of exploding power poles on the ore... Did this void any significant amount of copper? No, but it was a fun and silly thing I got to do every time I got wood. (Ph-phrasing?)
I hadn't previously considered the resource balance dynamics in the way this experience forced me to. Realizing how massively iron-heavy the early game is, and how that completely flips by the end. You get vindicated for saving up all those boxes of extra copper, because when blue chips and LDS come online suddenly it's a copper-focused game. Managing enemies was also interesting, given that I had to play a compact yet also slowly creeping outwards setup, with limited defensive options. There were times when I'd push a military upgrade just to dump some stone and it ended up being really useful. I ended up running more lean and green than usual, as in many ways there weren't the typical incentives to aggressively optimize. Also the fact that the interaction between this and the Piety mod makes the chosen roboport and anything near it suddenly and unexpectedly explode adds a wonderful bit of capriciousness to the deity there that I appreciate.
The way that I found myself building side by side high efficiency lineups and high productivity lineups and metering traffic between them based on how much of each resource I had, experimenting with faster, bigger buffer setups, mixing high and low temperature steams so that the balancing works out better, I did a lot of new interesting things in this one.
The big struggle I had was with the ore spawning. I should narrow that one down I suppose. In my file ore spawned on the water, which for the most part is just kind of a processor hog because all the water is covered in ore you can't mine, but it was a big deal in that both nearby oil patches ended up in water. I couldn't put pumpjacks on them and landfilling them made the oil deposit disappear. Ended up using an editor to weasel around that. Had a great time otherwise though. I still find myself humming Notorious BIG but replacing it with DangOreus, so that's gotta be a good sign.