Cutetorio

by cfcluan

Orchard, Sunshine and Confetti palettes with adjustable color strength and original or palette nights. Factorio lighting LUTs only: no custom art or gameplay changes.

Tweaks
2 days ago
2.1
7

Changelog

Version: 0.1.1
Date: 2026-10-12
  Graphics:
    - Add the Cutetorio logo thumbnail for the mod portal and in-game mod browser.
  Other:
    - Preserve all palettes, LUTs, settings and gameplay from 0.1.0.
Version: 0.1.0
Date: 2026-10-11
  Features:
    - Preview Orchard (fresh green/peach/coral), Sunshine (golden meadow), and Confetti (jade/berry) palettes.
    - Include all three presets with a startup palette selector and an enable switch.
    - Add 0/25/50/75/100% color strength and Palette/Original night treatment.
    - Explain restart and shared-server settings in labels/tooltips; preserve RC3 defaults.
  Graphics:
    - Remove the rejected global gamma lift; preserve linear-light luminance and neutral tones.
    - Selectively change muted hues/chroma and protect saturated gameplay signals.
    - Strengthen and separate foliage/warm hue regions for a more jubilant RC3; recommend Orchard.
    - Keep native-like dark nights rather than grading from brightened daytime values.
    - Use only 24 small numerical color lookup tables; no replacement sprites or art assets.
    - Preserve explicit lighting on other planets.
  Compatibility:
    - Target Factorio 2.1.20 and later 2.1 releases, with optional Space Age.
    - No runtime scripts, gameplay changes or game installation edits.
  Other:
    - License Cutetorio under MIT, Copyright (c) 2026 Luan.
    - Retain this as an unpublished candidate with visual acceptance pending.