Sorry for my slow response.
"Halfplane()" will make the left water, and the right land. If you want the boundary to not be a straight line, there's no good way to do that (that's the sort of thing I'd want to work on in the future).
If you want to add some islands or lakes, you can modify it a bit. (Unfortunately it seems it didn't occur to me to add an xor transform, I'll try to remember that for the next version.)
Try: "Intersection(Not(Intersection(Halfplane(), v1)), Union(Halfplane(), v2))". Here "v1" is a pattern that has land where you want the lakes to be, and "v2" is pattern that has land where you want the islands to be. I don't have great ways for creating nice-looking lakes and islands, probably the best would be something like "NoiseExponent({land_percent = 0.02, exponent = 2.3, start_on_land = false, start_on_beach = false})" or maybe some tuning with the NoiseCustom method (see the examples).