Custom Terrain Generation


Changes how land and water are generated. Highly customizable.

4 months ago
0.16 - 1.1
994
Environment

Changelog

Version: 0.5.2
Date: 2023-12-22
  Changes:
    - Fixed bug in code that warns against adding mod to existing game
Version: 0.5.0
Date: 2023-11-04
  Changes:
    - Updated for Factorio 1.1
    - Added height fields and support for mud / shallow ater
    - Added Hilbert, WorldMap, Sierpinski patterns
    - Added Maze4
    - Added Mirrorx, Mirrory
    - Added constants True, False, Land, ShallowishWater, ShallowWater,
    - Water, DeepWater, Void, One, Zero, Constant
    - Added LuaExpr for easier custom patterns
    - Added more options to Halfplane and Quarterplane
    - Added CircularCutoff and Moat height fields
    - Added If
    - Added Sum, Product, Subtract
    - Added Clip, Max, Min, Or, And
    - Added HF
    - minor tweaks in existing patterns
    - Added changelog
    - Renamed Tile to Repeat, and similarly Tilex, Tiley
    - new presets
    - many small changes
Version: 0.4.4
Date: 2020-02-02
  Changes:
    - Updated for Factorio 0.18
Version: 0.4.3
  Bugfixes:
    - Fixed bug in Maze1; thanks moldj for the detailed bug report.
Version: 0.4.2
  Bugfixes:
    - No change except for a specific save file.
Version: 0.4.1
  Changes:
    - Fixed bug in the variables v1 - v8 not working for custom patterns.
    - Slightly tweaked behavior of Cross, Strip, Comb, Grid, and Checkerboard, resolving
      problem with Cross and Strip only generating odd widths.
Version: 0.4.0
  Changes:
    - Updated for Factorio 0.17
    - It is now possible to set a seed so that you can produce the same terrain on different playthroughs.
    - All patterns except JigsawIslands have been adjusted so that terrain generation no longer
      depends on what order you explore the terrain in.
    - Screenshotting bugfix.
    - Fixed artifact in Zoom(RectGrid(), z) when the zoom level is a power of two; thanks
      fessoric for the bug report.
Version: 0.3.0
  Features:
    - Simplified the mod settings so that water and void generation are combined into one setting.
      This makes setting up a map with no void slightly more streamlined, and also allows for the
      possibility of patterns that entangle the generation of water and void.
    - Tweaked some of the suggested preset maps, particularly the "natural" maps
    - Added the option to preserve Factorio's normal water generation, say for use with void maps.
    - Added internal support for future planned features
Version: 0.2.1
  Bugfixes:
    - Fixed bug in Maze3 / RandGrid; thanks Kent2007 for reporting the bug.
    - Fixed misleading statement in README and warning message.
Version: 0.2.0
  Changes:
    - Updated for Factorio 0.16 (skipping 0.15)
    - Rewrote all core code
    - Got rid of deep magic for storing mod settings on per-save basis. As of Factorio 0.15,
      this was no longer necessary: now using ordinary magic.
    - Now uses Factorio's built-in mod settings support
    - Settings include a variety of suggested patterns, and ability to make custom patterns.
    - Support for voids
    - Now warns if mod added after beginning of game
    - Added option to start the game with a chest of landfill
    - Created Noise, NoiseExponent, and NoiseCustom patterns, which create natural-looking landforms
    - Created Fractal pattern, which creates fractals of arbitrary dimensions from 1 to 2
    - Created ConcentricBarcode pattern, for random concentric circles of different thicknesses
    - Created RectSpiral pattern
    - Created Tilex and Tiley transforms
    - Small improvements to JaggedIslands pattern
    - Optimized Maze3 and Mandelbrot patterns
    - Fixed bug in Tile pattern when not tiling from origin
    - Fixed bug in saving of Union (and Intersection) if taking the union of a non-stateful pattern
      with a stateful pattern, in that order.
    - Many smaller changes
Version: 0.1.1
  Features:
    - Union and Intersection take any number of arguments instead of just two.
    - Fixed bug in AllWater, thanks sintri on the forums for being the first person to find a bug.
    - Added Rectangle pattern and changed Circle to take an optional center argument.
Version: 0.1.0
  Features:
    - Added Distort, Jitter, Checkerboard, AllLand, AllWater, Rotate,
    - Affine, Tile, AngularRepeat, Invert, Smooth, KroneckerProduct,
    - IslandifyCircles, SquaresAndBridges, and CirclesAndBridges patterns.
    - Multiple backwards incompatible changes.
    - Made compatible with Factorissimo.
    - Fixed bug in loading games saved with JaggedIslands with non-default land ratio.
Version: 0.0.9
  Changes:
    - Updated for Factorio 0.14.
Version: 0.0.8
  Changes:
    - Updated for Factorio 0.13.
Version: 0.0.7
  Features:
    - Added Mandelbrot, JaggedIslands, and Barcode patterns.
Version: 0.0.6
  Changes:
    - Partial re-write.
    - Moved configuration to `config.lua`.
    - Added several new patterns, including Spiral and Islandify.
    - Most patterns renamed more sensibly.
    - Total overhaul of saving and loading to address earlier limitations that made it impossible to load a game saved with certain especially complicated patterns.
Version: 0.0.5
  Bugfixes:
    - Removed dependency and fixed the version in info.json
Version: 0.0.4
  Features:
    - Rewrote islands pattern again to align it with railroad tracks in case of path width of 2.
Version: 0.0.3
  Bugfixes:
    - `big_scans` option in multiplayer
Version: 0.0.2
  Features:
    - Improved islands pattern
    - added no water option
    - added half and quarter plane options,
    - added translate filter
Version: 0.0.1
Date: 2016-03-15
  Changes:
    - Initial release for Factorio 0.12