Changes how land and water are generated. Highly customizable.
Version: 0.5.2 Date: 2023-12-22 Changes: - Fixed bug in code that warns against adding mod to existing game
Version: 0.5.0 Date: 2023-11-04 Changes: - Updated for Factorio 1.1 - Added height fields and support for mud / shallow ater - Added Hilbert, WorldMap, Sierpinski patterns - Added Maze4 - Added Mirrorx, Mirrory - Added constants True, False, Land, ShallowishWater, ShallowWater, - Water, DeepWater, Void, One, Zero, Constant - Added LuaExpr for easier custom patterns - Added more options to Halfplane and Quarterplane - Added CircularCutoff and Moat height fields - Added If - Added Sum, Product, Subtract - Added Clip, Max, Min, Or, And - Added HF - minor tweaks in existing patterns - Added changelog - Renamed Tile to Repeat, and similarly Tilex, Tiley - new presets - many small changes
Version: 0.4.4 Date: 2020-02-02 Changes: - Updated for Factorio 0.18
Version: 0.4.3 Bugfixes: - Fixed bug in Maze1; thanks moldj for the detailed bug report.
Version: 0.4.2 Bugfixes: - No change except for a specific save file.
Version: 0.4.1 Changes: - Fixed bug in the variables v1 - v8 not working for custom patterns. - Slightly tweaked behavior of Cross, Strip, Comb, Grid, and Checkerboard, resolving problem with Cross and Strip only generating odd widths.
Version: 0.4.0 Changes: - Updated for Factorio 0.17 - It is now possible to set a seed so that you can produce the same terrain on different playthroughs. - All patterns except JigsawIslands have been adjusted so that terrain generation no longer depends on what order you explore the terrain in. - Screenshotting bugfix. - Fixed artifact in Zoom(RectGrid(), z) when the zoom level is a power of two; thanks fessoric for the bug report.
Version: 0.3.0 Features: - Simplified the mod settings so that water and void generation are combined into one setting. This makes setting up a map with no void slightly more streamlined, and also allows for the possibility of patterns that entangle the generation of water and void. - Tweaked some of the suggested preset maps, particularly the "natural" maps - Added the option to preserve Factorio's normal water generation, say for use with void maps. - Added internal support for future planned features
Version: 0.2.1 Bugfixes: - Fixed bug in Maze3 / RandGrid; thanks Kent2007 for reporting the bug. - Fixed misleading statement in README and warning message.
Version: 0.2.0 Changes: - Updated for Factorio 0.16 (skipping 0.15) - Rewrote all core code - Got rid of deep magic for storing mod settings on per-save basis. As of Factorio 0.15, this was no longer necessary: now using ordinary magic. - Now uses Factorio's built-in mod settings support - Settings include a variety of suggested patterns, and ability to make custom patterns. - Support for voids - Now warns if mod added after beginning of game - Added option to start the game with a chest of landfill - Created Noise, NoiseExponent, and NoiseCustom patterns, which create natural-looking landforms - Created Fractal pattern, which creates fractals of arbitrary dimensions from 1 to 2 - Created ConcentricBarcode pattern, for random concentric circles of different thicknesses - Created RectSpiral pattern - Created Tilex and Tiley transforms - Small improvements to JaggedIslands pattern - Optimized Maze3 and Mandelbrot patterns - Fixed bug in Tile pattern when not tiling from origin - Fixed bug in saving of Union (and Intersection) if taking the union of a non-stateful pattern with a stateful pattern, in that order. - Many smaller changes
Version: 0.1.1 Features: - Union and Intersection take any number of arguments instead of just two. - Fixed bug in AllWater, thanks sintri on the forums for being the first person to find a bug. - Added Rectangle pattern and changed Circle to take an optional center argument.
Version: 0.1.0 Features: - Added Distort, Jitter, Checkerboard, AllLand, AllWater, Rotate, - Affine, Tile, AngularRepeat, Invert, Smooth, KroneckerProduct, - IslandifyCircles, SquaresAndBridges, and CirclesAndBridges patterns. - Multiple backwards incompatible changes. - Made compatible with Factorissimo. - Fixed bug in loading games saved with JaggedIslands with non-default land ratio.
Version: 0.0.9 Changes: - Updated for Factorio 0.14.
Version: 0.0.8 Changes: - Updated for Factorio 0.13.
Version: 0.0.7 Features: - Added Mandelbrot, JaggedIslands, and Barcode patterns.
Version: 0.0.6 Changes: - Partial re-write. - Moved configuration to `config.lua`. - Added several new patterns, including Spiral and Islandify. - Most patterns renamed more sensibly. - Total overhaul of saving and loading to address earlier limitations that made it impossible to load a game saved with certain especially complicated patterns.
Version: 0.0.5 Bugfixes: - Removed dependency and fixed the version in info.json
Version: 0.0.4 Features: - Rewrote islands pattern again to align it with railroad tracks in case of path width of 2.
Version: 0.0.3 Bugfixes: - `big_scans` option in multiplayer
Version: 0.0.2 Features: - Improved islands pattern - added no water option - added half and quarter plane options, - added translate filter
Version: 0.0.1 Date: 2016-03-15 Changes: - Initial release for Factorio 0.12