Crushing Industry


Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting

Content
5 days ago
2.0
1.29K
Mining Manufacturing

g [Feature Request] More Settings

21 days ago

Hello,

I had a few ideas for extra settings for you mod to let players customize:

1) Do not replace vanilla recipes: This would prevent your mod from replacing vanilla recipes and make the mod less overhaul-like. With this both the crush input and ore input recipes would be options. Useful for people who want to add the mod to an existing base and not spontaneously break everything. This would also prevent soft-locking some planet mods that lack iron/copper (none that come to mind but it would be good compatibility future proofing)

2) Crushed replacement 1 to 1: In some cases, the requirement of crush inputs feels like a downgrade compared to vanilla (recipes requiring 1.5 crush:ore make the crusher neutral, and some recipes that go 4:10 are downgrades unless the advanced crusher has productivity mods ~= 17%). This would be useful for people who want the mod to be more of a bonus/power fantasy.

3) Remove glass from space science: Self explanatory. I may be missing something here but the glass demand (and by proxy stone) is way higher relative to the byproduct produced from the asteroids. It feels like this hamstrings science production. I realize this can be accomplished by disabling glass, but some people want glass bud dislike the science complication.

4) Add some option to allow holmium solution without Sand: I think this is honestly a bug, but with all your mod's settings disabled holmium solution still requires sand instead of stone

5) No byproducts from Asteroids: Might be another bug, regardless of settings crushing asteroids has Stone/Coal/Sand byproducts. This setting might need to be wrapped into suggestion 3.

6) Crush + Crush Recipe menu subgroup. In general, mods tend to flood the Intermediate products tab, making finding items hard to find. A subgroup for your mod's intermediates helps solve clutter from too many mods.

Thank you for the great mod!

20 days ago
(updated 20 days ago)

Hiya! Thanks for the feedback, I'll add a single setting "Modify vanilla" that will handle almost all of these in one. I dislike adding too many settings, as that can be overwhelming when customizing mods, and all of these can be controlled by that. Note that Glass won't respect this change, as it has no use outside of being added to recipes lol

Re #2 and #4, there are certainly some situations where the balance change is a downgrade early-game, but when you unlock big crushers, the productivity actually compounds with the 50% increased results to yield +125% more item per item. So this is a strict upgrade once you unlock Big crushers, even without productivity modules. That said I'll look at re-balancing tungsten plates, since it's already a fairly expensive item (and advanced coal liquefaction).

I'll also buff stone and sand byproducts from asteroids to make glass more viable, as from my personal experience I really enjoyed balancing byproducts to smelt glass for space science packs, though I don't want it to be a major chore.

I'll consider an extra "crushing" tab, potentially shared by some of my other mods, though no promises since I'm currently juggling a lot of projects.

20 days ago

Thank you for the mod. It will be great to see the changes once they are ready.

RE #4 and #6 I think your opitonal setting options are not correctly affecting the holmium solution and asteroid recipes. Can you confirm if these were intentional?

Thank you for listening!

20 days ago
(updated 20 days ago)

Yes, asteroids intentionally always kept the crushing byproducts as otherwise it was not possible to acquire sand for glass in space. With "Modify vanilla" disabled, that will no longer be required (and thus Space science packs will be the only Glass-related recipe affected by that setting).

And note that for Holmium solution, the ratio is 2 sand per stone, so outside of installing this mod into existing games, the sand recipe is strictly better since it allows for an extra recipe to apply productivity modules to. That said, holmium solution will also be given a duplicate recipe instead when Modify vanilla is disabled, instead of simply replacing stone in the existing one.

This will take a few days to finish, as I'll be updating the API to handle these new paths gracefully. Before, the only duplicate recipe being generated was crushed coal, but now it'll need to be handled generically, which is a non-trivial problem when it comes to adding technology unlocks for recipes. And even when Modify Vanilla is enabled, some recipes need duplicates anyway (such as Grenades, since it's easy to unlock Military 2 and thus grenades long before Crushed coal is available).

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