Crushing Industry


Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting

Content
2 days ago
2.0
1.23K
Mining Manufacturing

g Compatibility with Muluna?

a month ago

Hi there; I just updated some mods and added this one (to my current save, not to a new game) because I read about it in the changelog of Wooden Industry and thought that could be a fun addition.

However, I'm not sure if Crushing Industry has some issue with Muluna or vice versa. There's no crash, but there's some weirdness going on with the (space) crusher I think (I have that enabled since it's default).

With both mods Muluna and Crushing Industry enabled:
From the Muluna mod, there's a technology "Crusher" right after researching "Moon discovery Muluna", which unlocks a recipe "Space crusher".
And then there's a technology "Space crusher" requiring techs Quality module 2 and prod science pack, which unlocks a recipe "Space crusher", too.

I believe they're the same entity (alt-left opens the exact same item in Factoriopedia). For Muluna, this item seems overpowered at that stage (crafting speed 2, prod+25%).

But even more seriously, I suspect that the tech progress is locked, since crafting crushers is needed for Muluna to get space science (which is produced on Muluna, not on a platform as in vanilla), which in turn is needed for researching quality modules 2 - which in turn are needed for crafting the (space) crusher... I haven't checked this (in my save, I already researched Muluna's crusher), but looking at the tech tree, it seems so.

With only Muluna enabled and Crushing Industry disabled:
Now, the "Crusher" technology from Mulana unlocks just a "Crusher" (without the "Space" prefix your mod adds, obviously) which is more reasonable for that stage (crafting speed 1). I believe that is the vanilla crusher just moved to a different tech, though I'm not sure.

With only Crushing Industry enabled and Muluna disabled:
The tech tree seems ok at first glance; the vanilla space age progression leads to space science craftable on platforms, thus researching quality modules 2 is viable, thus your tech Space crusher tech can be reached.

I'm not sure what's your intention, whether you want to keep the vanilla crusher and add a more powerful space crusher, or if they should be the same entity. But then it seems the tech tree doesn't add up (with Muluna), as described above.

I'm also not sure whether you would want to strive for compatibility with Muluna. I try playing with many planets enabled, so I have Lignumis and Muluna besides others; Lignumis requires Astroponics, which supports Wood Industry, which supports Crushing Industry.

True, Muluna makes no claims regarding compatibility with Wood Industry and vice versa, but that's how I ended up here in the first place, and if you want to and it's compatible with your future plans for this mod, I'm sure you could come up with a solution. I'm happy to provide more details if I can (I'm not a modder though).

For now, I guess I just switch off your config option about the conversion of the Crusher to a Space Crusher and see where that takes me... (btw, as an aside - don't you think adding a quality bonus by default to the entity is a bit too much? Not because it's not lovely, but because then you're forced to handle quality whether you want to or not, instead of deciding by yourself whether to put quality modules in the Crusher...).

Thanks for reading and replying! :-)

a month ago

Hi, thanks for the detailed feedback! I'll take a look at compatibility later tonight, definitely want to get this resolved, and ensure the glass between the two don't conflict.

I have also thought about quality and have a few solutions you can consider, that may not be obvious when installing to an existing save:

1) Electric crushers can handle basic asteroid crushing, so you can swap out existing space crushers with these
2) Big Crushers can handle all asteroid recipes
3) with the 4 module slots, you can get the quality bonus down to 2.5% with speed module 3s

a month ago

Forgot to post here but I've uploaded compatibility patch for Mulana with help from its dev MeteorSwarm

a month ago
(updated a month ago)

Hi there; thanks for your response and coordinating with the Muluna mod, that's really great to see! (shoutout to MeteorSwarm, too, of course :-)

However, I'm not sure the issue is entirely solved, or to put it another way, I'm not sure what the patch actually did, sorry that I don't understand... I believe Crushing Industry adds the ingredient "quality module 2" to the "Space Crusher 1" - which you simply cannot craft without researching Space Science, which is a requirement for tech "Quality module 2".

True, I can use electric crushers to do asteroid crushing as you suggested above at list item "1)"; I didn't try that yet but I suppose that would work. Big crushers ("2)") are way, way ahead in the tech tree after Vulcanus, I cannot even get there without crafting Asteroid Collectors, which again need Space Science. "3)" is a lovely take on reducing the quality effect :-) though you still gotta handle it logistically.

However, my point is: does it make sense that you research a tech (Space Crusher 1) which unlocks a recipe (Space Crusher 1), which needs an ingredient (Quality module 2) that you simply cannot have researched up until this point? I cannot recall experiencing anything like that playing Factorio (with or without mods), though I could be wrong or that is simply your decision (which I would respect of course), but if it's intentional, it feels very strange to me...

Maybe I don't understand your intentions well enough. Is it that you say "here's the electric crusher (which your mod adds), less powerful than vanilla space age crusher, but that's the point and this is what you have to (and can) use for pretty much all cases (crushing on Muluna, crushing on space platforms), and the modified and beefed up Space Crusher (needing quality modules 2 to craft) is already very special and intended to be used a bit later in the game"...?

Still, strange to unlock a recipe that requires an item you cannot craft yet... :-)

What do you think?

Edit: Ah, the update is "remove additional needed tech for Space Crusher and use Muluna's Crusher tech instead", that's the effect, right? I mean that sounds more cohesive, but my point was rather the (in my opinion) strangeness in the tech tree... :-)

a month ago

Ah yeah, I'd forgotten to change the recipe in SC1s. I'll upload a patch shortly

a month ago

:-) thanks!

a month ago
(updated a month ago)

This should be fixed, I'll verify shortly

EDIT: Fixed!

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