Crushing Industry Tweaks and Mod Compat

by Morlot

Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry

Tweaks
29 days ago
2.0
256
Fluids Manufacturing

i [Solved] Balance suggestion

30 days ago

If you don't mind some suggestions regarding balance, here is a bit of adjustments to titanium plates recipes. https://pastebin.com/5p0ZhR4E
Just sharing what I adjusted for myself.

30 days ago

Yeah, I like your idea. I'll implement your new titanium recipes in a future version.
Thanks for your suggestion.

30 days ago

Nice, thx, appreciate the hard work.

29 days ago

The new Titanium recipes are now available in version 1.7.0.
I couldn't fully understand your balance suggestion with the 15:5 ratio. The titanium-in-foundry recipe and ratio are original from Brevven. Therefore, the titanium-in-foundry recipe remains unchanged (2->1).
The crushed-titanium-smelting ratio also follows its uncrushed recipe (10->2,5 with K2SO and 10->1 without K2SO).
I think I've found a suitable solution for the enriched-titanium-in-foundry recipe that also includes your suggestion with the vacuum and the K2 advanced furnace:
The enriched-titanium-in-foundry recipe has the same ratio as the other enriched molten recipes (with doubled ingredients). So, the vacuum recipe with enriched titanium is overall the best. Then you can choose to use it with the foundry or the K2 advanced furnace.

29 days ago

I think I imagined for a second, because I swear i thought I saw it somewhere. Maybe my thought process was like since bzTitanium original is 10:2.5 and enriched is 10:5 I decided to make crushed 15:5, but I swear I saw 15 somewhere. But all good, this is fine too thx for work.

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