Mods introducing new content into the game.
Version: 1.0.4 Date: 2020.05.25 Features: - Allow tile immunity controlled by the walking speed modifier. By default, concrete (140%) and higher are immune to creep. Changes: - Pollution from creep slightly increased; - Creep chance on biter death reduced (default: 0.1 -> 0.05), but old users (of the mod, not age) will need to manually update the value. Beta: - Fire damage from burning creep slightly reduced. Thanks: - MarcusTral for the tile immunity suggestion
Version: 1.0.3 Date: 2020.05.12 Beta: - Purge the creep by fire, setting huge swaths of it aflame. With the release, it brings two new settings--enable creep burnination and wildfire mode. Additionally, the biomass of the creep alters the flames' hue. - This is a BETA feature. It's performant ("It works for me!"), even with the wildfire setting enabled. Currently, flame spreads only if initiated by the personal flamethrower or a flame turret. Other sources of flames (burning trees, tank flamethrower, atomic bombs) do not start blazes. Future releases will handle these events, along with the anti-matter bomb wiping out creep patches. Be warned that creep blazes will spread to structures and trees. - Feedback requested if you observe performance issues or other bugs.
Version: 1.0.2 Date: 2020.05.11 Features: - Biters have a chance of leaving creep upon death Changes: - Fixed data bloat that mistakenly tracked worms, and reduced state structure size; - Increased creep evolution setting (default: 9 -> 90); - Reduced creep spawn to 33% due to faster backlog processing and other tweaks (default: 21 -> 7); and - Replaced setting keys to force update to use the new settings
Version: 1.0.1 Date: 2020.05.05 Changes: - Disable creeping creep for surface after virus release; and - Updated thumbnail to be more Krastorio
Version: 1.0.0 Date: 2020.04.28 Features: - Krastorio 2 creep creeps; and - Supports Factorio 0.18