Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
11 days ago
0.17 - 2.0
102K
Cheats

g incompability with

20 days ago
(updated 20 days ago)

creative mod .seems to be incompatible with colony builder.

https://mods.factorio.com/mod/ColonyBuilder

Error while loading item prototype "creative-mod_enemy-object_colony-chu1-composite-decrepit-top" (item): Key "icon" not found in property tree at ROOT.item.creative-mod_enemy-object_colony-chu1-composite-decrepit-top.icons[0]

i use creative mod to unlock everything to test mod before using it hehe

BozeHendrik
21 hours ago
By looking at the error message I assume the creative mod copies some of the entities of my mod which I use to spawn colonists with. This type of entity is used by vanilla Factorio to spawn enemies. These entities have no icon specified because they are not visible to the player anyway. Maybe that's the problem.

20 days ago
(updated 20 days ago)

sorry double post.

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