Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.4K
Cheats

i Copy/Paste from Constant Combinator to Matter Source

3 years ago

Title says it all I think. I use Constant Combinators in my blueprints to indicate what's incoming on various belts. It would be great if I could shift right click the Constant Combinators and shift left click the Matter Source rather than having to manually configure them. Thanks for the consideration.

3 years ago

Hi!

Sounds like a cool idea, but I'm not sure if this is possible... I'll have a look though! :)

3 years ago

Thanks! There was a mod called Infinity Mode a while back but it hasn't been updated since 0.17. I could do it with their "creative" matter producers but I don't know if the devs removed the functionality that allowed that or not.

3 years ago

I don't know if this is useful info but the mod I used to use has evolved into a new name/updated mod, Editor Extensions (https://mods.factorio.com/mod/EditorExtensions). While a little awkward to use it sill does this functionality. FYI in case that can be integrated into Creative Mod. :)

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