Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

Content
3 months ago
0.17 - 1.1
79.4K
Cheats

b Red magic wand is busted.

3 years ago
(updated 3 years ago)

The game crashed to main menu when I tried to use the red wand to modify the terrain.

The mod Creative Mod (1.4.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_player_selected_area (ID 49)
on_player_built_tile (ID 45) (45) can't be raised through script.
stack traceback:
creative-mod/scripts/util.lua:161: in function 'raise_event'
creative-mod/scripts/magic-wand-creator.lua:463: in function 'create_tiles_or_resources_in_pattern'
creative-mod/scripts/magic-wand-creator.lua:533: in function 'on_player_selected_area'
creative-mod/scripts/events.lua:451: in function '?'
creative-mod/scripts/events.lua:1154: in function <creative-mod/scripts/events.lua:1083>
stack traceback:
[C]: in function 'raise_event'
creative-mod/scripts/util.lua:161: in function 'raise_event'
creative-mod/scripts/magic-wand-creator.lua:463: in function 'create_tiles_or_resources_in_pattern'
creative-mod/scripts/magic-wand-creator.lua:533: in function 'on_player_selected_area'
creative-mod/scripts/events.lua:451: in function '?'
creative-mod/scripts/events.lua:1154: in function <creative-mod/scripts/events.lua:1083>

3 years ago

Should be fixed in 1.4.1.

This thread has been locked.