Crafting Combinator


Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
2 years ago
0.14 - 1.1
21.1K
Manufacturing

b [Whistle Stop Factories]

6 years ago
(updated 6 years ago)

Hi,

i noticed that the in/outputs of assemberls from WSF get removed when i use the crafting combinator on them and turn it with 'R'.
Overall: i cant chose from recipes for WSF.
Is there a chance u can investigate it?

6 years ago

Hi,
I took a quick look at this and found that the recipes can't be set because the big machines use custom recipes that are dynamically generated after I generate the virtual recipes. This can be easily solved with an optional dependency (you can do this yourself by adding "?WhistleStopFactories" to the dependencies list in info.json).

As for the disappearing outputs, I currently have no idea. I'm guessing there is some misbehaving event handler in WSF, but can't say for sure right now. I'll do some more digging and see if I can find anything more helpful, but for now, I noticed you can reset the outputs by simply rotating the factory.

Cheers TRK

6 years ago

Ok, so I reported the rotation issue to WSF here since it doesn't look like the issue is on my side.

I'll release a patch for the recipes in a few minutes.

Cheers TRK

6 years ago
(updated 6 years ago)

wow, that was fast.
Thank you very much :)

Edit: so i checked your update, verified that optional dependency is noted.. but it still doesnt work. i just see the "normal" recipes to chose from.
Edit2: ok, my mistake: its the constant combinator im testing witH. i can set just normal recipes with it.Im not sure how to use the other ones, since no combinator can chose them.
Tried a workaround by reading recipe, storing it, and setting it - works.
But i cant set it withou the workaround by first reading the recipe and storing it

6 years ago
(updated 6 years ago)

Yeah, the recipes for the big factories are all under the "Crafting combinator recipes" tab. The regular item signals are for the normal, non-50x recipes.

This is unfortunately a problem I can't really do much about, at least not without rewriting a huge part of the code, which I don't have the time for. What I would have to do is check if the selected recipe can be set to the machine (somehow?) and use the next best match if it can't.

Since I would like to rewrite the mod completely anyway, this would be something that would probably make it into that, if I ever have enough time to do it.

I also notice the locale for the recipes and some of the icons are broken. I'm not sure why, but thought I'd mention that I'm aware and will try to figure it out.

Cheers TRK

6 years ago

thanks for your answer.

no hurry here for me. i used my workaround and "stored" the signals after reading them once in an ar. combinator.

6 years ago

the new whistle stop factories disables their big recipes when the crafting machine is not opened.
i made a fix for this:
https://www.dropbox.com/s/eft3uebntdypp6n/crafting_combinator_0.0.13.zip?raw=1
btw: the big recipes have no icons

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