ok i have found my crafting combinator, and it seems that it will work with most "items" but not most recipes,
example, i have bio industries and i can make charcoal from either wood pulp or wood, but i can only select charcoal as a recipe, not which variant, not sure how this could be implemented, but i can see the recipe in my crafting menu.
perhaps decider combinator functions could be added to this unit and then create your "if, then" functions inside that, with possible 2+ different recipes, but at least 2 for functional purposes.