Core Mine Balancer For SE+K2+BZ


What this mod do? This mod allow you to change at will amount of core fragments in recipe as well as change recipe output ores and fluids amount and chance. Mod is dedicated to use with BZ mods and K2 to reduce amount of resources (mostly rare resources) aquired from core miner.(if you want you can use it to make core miner insanly op)"

Tweaks
10 months ago
1.1
1.90K
Mining Fluids Manufacturing Cheats

g Stone configuration ability

10 months ago

Dear author, on one hand, thank you for your useful mod, but on other hand...

Why making stone non-configurable? You even say in description, that someone can make mode extremely OP, but on other hand you fix some amount for no (objective) reason. If one wants to not get (much) stone, he currently still can setup entire settings to still get extremely low amount of stone (for example, use 1000 frags -> 300 of A + 300 of B + ... + 3 of stone in recipe).

On other hand, if I want to have adequate custom ratio, I can't do what I want with that fixed amount of 3 stone per operation. I found it very strange and sad, especially while main aspects of your mod are good, exactly what I needed and even more. I highly recommend you making stone customizable, it will make your mod perfect.

I understand what you wanted to do by that way, but current implementaion makes things disproportionately bad IMO, just not worth it...

10 months ago

I mean of course I currently can change frags amount like in example above, but I think it's definetely not correct way to configure my single stone fraction, heh

10 months ago

One of reason to keep stone asconstant was to keep recipe more stable.

If stone was configurable too, then what if somone decide to turn off everything? Recipe product null crash.

Currently i have busy my privete time but probably till next week i will add posibility to change amount of stone or connect it with frags somehow i thought about it earlier but forgot

10 months ago

Didn't think of that in this way, taking words about not objective reasons back.

Talking about this problem, anyway, I think it will be that person's problem, if he gets warned about this in description, ha. Also on this topic, I'm almost sure (have very-basic factorio modding experience + checked mode's code) that there's ability to just check recipe prototype after main settings-based items adding operations: if it has no item, then just set some stone (maybe same amount as frags or like that). I respect your time, that's just suggestion for future.

Again, thank you for good mod.

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