Choose from eleven commanders, develop two skill branches, and defend your rocket through thirty waves of biters, pentapods, meteors and demolishers. Solo or cooperative scenario with five difficulty settings. Requires Space Age. Experimental release.
Scenarios, maps, and puzzles.
Version: 0.4.32
Date: 2026-09-11
Balancing:
- Starting supplies use passive provider chests. Add three full material providers with iron, steel, electronic circuits and advanced circuits.
Version: 0.4.31
Date: 2026-09-11
Balancing:
- Add nine accessible oil wells in a seeded irregular cluster near the silo without changing terrain.
Version: 0.4.30
Date: 2026-09-11
Balancing:
- Starting base gains shared roboport coverage, 50 construction robots and 100 repair packs per port, plus solar power and charged accumulators.
Version: 0.4.29
Date: 2026-09-11
Balancing:
- Add 50 roboports to shared starting supplies after the existing threefold multiplier.
Version: 0.4.28
Date: 2026-09-11
Balancing:
- Triple shared starting chest supplies and grant all twelve classes themed 400-item starter kits.
Version: 0.4.27
Date: 2026-09-11
Balancing:
- Halve Intern and Apprentice enemy budgets, trickle rates, meteor multipliers and remaining demolisher counts again.
Version: 0.4.26
Date: 2026-09-11
Balancing:
- No strafers/stompers in waves 1-10; small in 11-20 and medium in 21-30. Wrigglers unchanged.
Version: 0.4.25
Date: 2026-09-11
Balancing:
- Halve regular enemy counts, continuous swarm rate, meteor showers and demolisher compositions on every difficulty. Fractional counts round down.
Version: 0.4.24
Date: 2026-09-11
Bugfixes:
- Include the orbital laser sound in portal packages; check packaged runtime assets.
Version: 0.4.23
Date: 2026-09-11
Changes:
- Orbital bombardment follows the dragged rectangle instead of a fixed-radius circle.
Version: 0.4.22
Date: 2026-09-11
Changes:
- Move the orbital laser to the combat crafting tab alongside turrets.
Version: 0.4.21
Date: 2026-09-11
Bugfixes:
- Use native localized names for rocket and railgun turret recipes.
Version: 0.4.20
Date: 2026-09-11
Graphics:
- Raise the outgoing orbital beam to compensate for its enlarged end sprite and align with the emitter.
Version: 0.4.19
Date: 2026-09-11
Graphics:
- Orbital lasers emit an upward beam on the platform during active planetary firing.
Version: 0.4.18
Date: 2026-09-11
Graphics:
- Original orbital launcher and laser models, icons and firing animations.
Sounds:
- Custom orbital laser sound at both the platform emitter and ground target.
Version: 0.4.17
Date: 2026-09-11
Changes:
- Vatborn Hardened Broods: five ranks, +40% health per rank for newly spawned friendly wrigglers of every size.
Version: 0.4.16
Date: 2026-09-11
Bugfixes:
- Refreshed the scenario template to remove retired recipe records and fresh-game migration warnings.
Version: 0.4.15
Date: 2026-09-11
Features:
- Artificer Expert Modules capstone replaces Precision Fabrication.
- Shareable mass production and overclocking modules combine tier-three modules; both work in beacons.
- Module Engineering strengthens their benefits without increasing penalties.
- Removed retired discounted module recipes.
Version: 0.4.14
Date: 2026-09-11
Changes:
- Mechanic free rail infrastructure crafts effectively instantly (0.002-second recipes).
Version: 0.4.13
Date: 2026-09-11
Changes:
- Rocket turrets are common to all classes, using gun turret ingredients plus 10 advanced circuits and 5 processing units.
- Bastion siege unlock now grants only railgun turrets and ammunition; rocket turret bonuses remain.
Version: 0.4.12
Date: 2026-09-11
Changes:
- Removed demolisher wave popups; chat and forecast warnings remain.
- Gleba budgets reserve 15 percent each for strafers and stompers, minimum one each.
- Meteor forecast shows arrival from north instead of estimated impact time.
Version: 0.4.11
Date: 2026-09-11
Balancing:
- Demolishers spawn an additional random 0-160 tiles east, never closer than before.
Version: 0.4.10
Date: 2026-09-11
Bugfixes:
- Distant waves use path-checked land spawn anchors instead of unchecked projected coordinates.
- Scheduled attack groups depart immediately.
Version: 0.4.9
Date: 2026-09-11
Balancing:
- Tripled trickle rate; randomized spawn distance and angle with distributed approach points.
- After wave 30 starts, trickle rate compounds another 10 percent every ten seconds.
Version: 0.4.8
Date: 2026-09-11
Balancing:
- Demolisher sizes cap at small on Intern/Apprentice and medium on Normal, preserving encounter counts.
Version: 0.4.7
Date: 2026-09-11
Balancing:
- Biter and Gleba wave reinforcements spawn four times farther from the silo.
- Tripled the continuous swarm rate and moved its spawn ring from 220 to 880 tiles.
Version: 0.4.6
Date: 2026-09-11
Balancing:
- Halved Gleba budgets; early waves reduced a further 30 percent, late waves increased 50 percent.
- Strafers and stompers no longer randomly upgrade a tier.
- Demolishers move at one-third native speed in every movement state.
Version: 0.4.5
Date: 2026-09-11
Changes:
- Gleba force budget tripled again; at least 30 percent each reserved for strafers and stompers.
- Scheduled units have 10/20/30 percent chances to upgrade one tier by wave band.
- Wave 15 starts a difficulty-scaled small biter/spitter trickle, growing 15 percent each wave.
Bugfixes:
- Scheduled demolishers stay awake and enraged at the launch silo.
Version: 0.4.4
Date: 2026-09-11
Bugfixes:
- Pentapod and orbital remotes stay usable in remote/map view and after returning to character view.
Version: 0.4.3
Date: 2026-09-11
Changes:
- Orbital launchers choose distinct targets per volley, retrying after half a second when targets are exhausted.
- Laser commands fire one charged weapon, rotating between available lasers; no automatic sequence or delayed charge queue.
Version: 0.4.2
Date: 2026-09-11
Features:
- Added Class guide inside the skills menu, with a short team-focused guide for every commander.
Version: 0.4.1
Date: 2026-09-11
Changes:
- Remove five obsolete Beacon Mastery copies; native transmission refreshes existing beacons in place after the engine's update delay on 2.1.17.
- Remove retired Ranger ammunition discount recipes and their generated Quartermaster copies; retain one ordinary-cost railgun ammunition recipe.
- Beacon power and range still use static variants. Other unsupported static properties and ammunition-only crafting speed retain their existing behavior.
Version: 0.4.0
Date: 2026-09-11
Changes:
- Requires Factorio 2.1.17 experimental. Start a fresh mission after updating.
- Production and mining skill bonuses use native local effects without rank replacements.
- Module and beacon effects stack additively with machine skill effects.
- Remove retired weapon, turret, storage and machine generations; retain one resource-drill type per specialization.
- Share equivalent power-generation variants and hide internal building entries from Factoriopedia.
- Update recipe categories, product freshness, activation and fluid access for Factorio 2.1.
Version: 0.3.19
Date: 2026-09-11
Changes:
- Orbital launchers use stationary artillery graphics, facing west, with synchronized recoil and muzzle flashes.
Version: 0.3.18
Date: 2026-09-11
Changes:
- Supply depot route reduced to 9,000 km.
- Scheduled Gleba enemies spawn in groups of five per roster purchase, including wave 30.
Version: 0.3.17
Date: 2026-09-11
Bugfixes:
- Orbital lasers tolerate sub-joule rounding at full charge, fixing sequences that waited forever.
Version: 0.3.16
Date: 2026-09-11
Changes:
- Supply depot expanded to twelve speed-module silos, twenty-four speed beacons and 1,200 logistic robots.
- Supply route extended from 3,000 to 30,000 km.
Bugfixes:
- Laser targeting uses a direct left mouse binding with a selection-event fallback.
Version: 0.3.15
Date: 2026-09-11
Changes:
- Supply depot stock doubled to 1,600 advanced circuits and 800 processing units.
- Orbital test save includes three supplied thrusters, gun-turret asteroid defenses, repair supplies and a paused depot round-trip schedule.
Version: 0.3.14
Date: 2026-09-11
Bugfixes:
- Orbital test save uses a 200 MW primary-output generator instead of an accumulator-priority interface.
- Save generation verifies all three lasers charge from empty through the electrical network.
Version: 0.3.13
Date: 2026-09-11
Changes:
- Restored the orbital laser's original 3-tile damage radius and circular warning.
- Retained wider beam visuals and faster orbital launchers and shells.
Version: 0.3.12
Date: 2026-09-11
Changes:
- Orbital launchers fire every 2 seconds; descending shells travel five times faster.
- Orbital laser graphics enlarged tenfold, with a 3-by-3-tile damage area and matching warning.
Version: 0.3.11
Date: 2026-09-10
Changes:
- Added Orbital laser targeting: left-click selects a ground target for all owned lasers in home orbit.
- Lasers fire sequentially, with further clicks steering the active beam and updating queued targets.
- Orbital bombardment retains drag targeting for all launchers.
Version: 0.3.10
Date: 2026-09-10
Bugfixes:
- Orbital targeting reads the native selection event surface correctly.
Changes:
- Ground targeting directs all owned launchers in home orbit without selecting them.
- Added bombardment markers and launcher/ammunition feedback; left-drag and right-drag are supported.
- Reopening the remote clears laser selection and returns to all-launcher mode.
Version: 0.3.9
Date: 2026-09-10
Bugfixes:
- Fixed a crash opening Astronaut skills caused by missing branch headings.
- Skill menus safely fall back to generic headings if a class label is missing.
Version: 0.3.8
Date: 2026-09-10
Changes:
- Removed the Last debrief toolbar button.
- Mechanic Rolling Workshops unlocks equipped Gun wagons with tank-sized equipment grids.
Version: 0.3.7
Date: 2026-09-10
Graphics:
- Moved the Gun wagon mounting collar into the turret graphics and removed the separate chassis slot.
- Collar stays fixed beneath the rotating weapon and follows the turret on curves.
Version: 0.3.6
Date: 2026-09-10
Graphics:
- Replaced generated Gun wagon views with 128 consistent frames rendered from a single 3D chassis.
- Fixed chassis rotation geometry and a shared turret mounting origin.
Version: 0.3.5
Date: 2026-09-10
Graphics:
- Experimental AI-generated Gun wagon chassis with 16 directional frames; native mounted turret retained.
Version: 0.3.4
Date: 2026-09-10
Changes:
- Mechanic Rail Infrastructure now has five ranks costing 1 through 5 skill points.
- All existing unlocks arrive at rank 1; each rank grants 20% Gun wagon turret damage.
- Rolling Workshops requires Rail Infrastructure rank 2.
Version: 0.3.3
Date: 2026-09-10
Changes:
- Doubled Gun wagon range to 36 tiles.
- Removed cargo hatch overlays and their opening/closing sounds from Gun wagons.
Version: 0.3.2
Date: 2026-09-10
Features:
- Mechanic Rail Infrastructure unlocks a Gun wagon with native turret graphics and automatic magazine fire while moving.
- Gun wagons return mounted ammunition when mined.
Version: 0.3.1
Date: 2026-09-10
Changes:
- Orbital laser now fires a steerable beam for thirty seconds per charge.
- Electric damage can defeat demolishers; body segments do not multiply damage.
- Recharge begins after firing; leaving home orbit cancels the beam.
Version: 0.3.0
Date: 2026-09-10
Major Features:
- Added Astronaut: orbital construction, bombardment and a manually targeted orbital laser.
- Added fuel-only cargo rockets, native supply-planet trips and one-minute depot restocking.
- Added fuel productivity, stronger thrusters and reinforced cargo bays.
Changes:
- Defense surface now supports native orbital logistics; round resets wait for surface deletion.
- Start a fresh mission after updating. Cross-version save compatibility is not supported.
Version: 0.2.0
Date: 2026-09-10
Major Features:
- First portal-ready experimental package with eleven commanders and sixty-six passive skills.
- Thirty-wave cooperative survival scenario with five difficulties and Space Age encounters.
- Vatborn breeding, captive nests and controllable pentapods.
Packaging:
- Release archive excludes test scenarios and test hooks; includes licensing and player instructions.