Co-op Commanders: Wave Defense
Choose a class, unlock strong bonuses, then work together with your teammates to find crazy synergies.
Defend your rocket through thirty waves in this solo and cooperative adaptation of Wave Defense. Eleven commanders each bring two branches of passive skills, specialist production and a different way to help the team.
Industrialist, Bastion, Artificer, Quartermaster, Power Engineer, Chemical Engineer, Ranger, Mechanic, Vanguard, Roboticist and Vatborn cover everything from fortified factories to personal combat and armies of allied creatures.
Start with one skill point and earn sixty through survival. Destroy enemy nests to bring launch closer and earn up to twenty bonus points.
Five difficulties — Intern, Apprentice, Normal, Builder and Engineer — pit your team against biters, pentapods, meteor showers and demolishers. Finish with a mission score and grade.
How to play
Requires Factorio 2.0.77 or newer with Space Age, Quality and Elevated Rails enabled. Tested on 2.0.77.
Enable this mod, restart Factorio, then select New game → Scenarios → Co-op Commanders: Wave Defense. For friends, host the scenario through Multiplayer, or save the started mission and host that save. Everyone needs the same mod version and the expansion.
Use a fresh mission. This is a scenario mod with global prototype changes; do not enable it for an unrelated factory save. Start with only this mod and the official expansion mods.
Experimental release
Playable local prototype with targeted engine tests and user playtests. Full multiplayer sessions, long-run balance and compatibility with other mods still need testing. Hosts retain admin controls, including a clearly marked skill-point testing button.
License
Original contributions by Brian use CC0 1.0: reuse without attribution. Wube's scenario code and assets retain their own terms; see the included THIRD_PARTY_NOTICES.md. Unofficial; not endorsed by Wube Software.