Controllinator deprecated


Adds tools to debug combinator contraptions. Pause and simulate each step individually.

Content
20 days ago
0.15 - 2.0
688
Circuit network

Changelog

Version: 0.7.0
Date: 02. 11. 2024
  Changes:
    - Updated to Factorio version 2.0 by SunSerega, thanks!
Version: 0.6.0
Date: 29. 11. 2020
  Changes:
    - Updated to Factorio version 1.1.
Version: 0.5.0
Date: 03. 05. 2019
  Changes:
    - Updated to Factorio version 0.18.
  Bugfixes:
    - Fixed crash while manipulating contraptions.
Version: 0.4.2
Date: 26. 03. 2019
  Bugfixes:
    - Fixed crash caused by renaming in 0.17.35.
Version: 0.4.1
Date: 26. 03. 2019
  Bugfixes:
    - Fixed that multiple events firing for an entity being built would result in duplicate entities.
    - Added additional safeguards against unclean removal of entities by other mods/scripts/migrations.
Version: 0.4.0
Date: 20. 02. 2019
  Changes:
    - Updated to Factorio version 0.17.
Version: 0.3.1
Date: 01. 07. 2018
  Bugfixes:
    - Fixed off by 1 crash when a mod/scenario/script creates new surfaces. Thanks to Boodals for reporting!
    - Changed naming scheme of locale information and keybindings to match Factorio's standard.
Version: 0.3.0
Date: 05. 01. 2018
  Features:
    - Added support for Factorio 0.16.
    - Added compatibility with mods/scenarios that modify surfaces.
    - Added resilience against mods which remove entities without firing an event.
Version: 0.2.0
Date: 29. 10. 2017
  Features:
    - Added option to hide the icon in the top-left corner (UI can be opened through keyboard shortcut).
Version: 0.1.2
Date: 29. 10. 2017
  Features:
    - Added compatibility with mods/scenarios that modify forces.
Version: 0.1.1
Date: 20. 07. 2017
  Features:
    - Added the ability to have custom contraptions to select a specific section of combinators to debug.