Concrete roboport

by Quezler

Logistic subgrid, gives roboport coverage to connecting tiles but not your main grid.

Utilities
3 months ago
2.0
48
Logistics Logistic network

Changelog

Version: 1.0.0
Date: 2025. 05. 31
  Info:
    - Mod portal release
Version: 0.0.9
Date: 2025. 05. 31
  Info:
    - Move roboport deathrattle to surfacedata
    - Polish
    - Kitchen gun
    - Support frozen tiles
    - Scale the frozen patch
    - Hide lightning warning
    - Set a thumbnail
    - Fix upgrading the quality of a roboport
    - Update readme
Version: 0.0.8
Date: 2025. 05. 30
  Info:
    - Update icon
    - Draft abandon mechanic
    - Prototype abandon mechanic
    - Debug abandoned purger
    - Roboport itself emits nothing
    - Print whitelisted tiles at world load
    - Prevent 3rd party concrete roboport tiles
    - Cleanup
    - Store roboport tiles by string instead of multidim
    - Detect tiles placed under inactive roboports
    - Hide the tile from editor mode
    - Cleanup roboport tiles when mining the last roboport
    - After 20 reboots update the icons
    - Mark as MVP
Version: 0.0.7
Date: 2025. 05. 27
  Info:
    - Cleanup network creation and deletion
    - Upgrade to surfacedata
    - Remove flib dependency
    - Move bounding box expander into its own function
    - React to tile removal events
    - Replace table_first with next
    - Keep the visualisation on permanently for now
    - Shrink to 3x3 tiles so the center is obvious
    - Fix some instances where tile roboports got orphaned
Version: 0.0.6
Date: 2025. 05. 22
  Info:
    - Clear up warnings
    - Touch up the localization and yeet the mothballs
    - Touch up the control stage
    - Write #mod-dev-showcase post
    - Restrict to player played tiles
    - Have roboports register a network struct always
    - Fix crash when placing concrete under two unconnected roboports
Version: 0.0.5
Date: 2024. 11. 15
  Info:
    - Ported to 2.0
Version: 0.0.4
Date: 2023. 06. 08
  Info:
    - Prevent a blinking network
Version: 0.0.3
Date: 2023. 06. 07
  Info:
    - Track adding and removing roboports seperately
    - Destroy tiles when the last roboport gets removed
    - Set unknown as debug sprite
    - Goto continue
    - Move network destroyer into its own function
    - Remove roboport from previous network when adding
Version: 0.0.2
Date: 2023. 06. 06
  Info:
    - House each network inside a surface table
    - Fix roboport claiming too much area around itself
    - Stash abandoned new tile detection code
    - Make network creation independent of roboport(s)
    - Store all the roboports on those tiles
    - Track the removal of roboports
Version: 0.0.1
Date: 2023. 03. 23
  Info:
    - Pull concrete roboport project into source control
    - Support diagonally connected tiles