Logistic subgrid, gives roboport coverage to connecting tiles but not your main grid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.0
Date: 2025. 05. 31
Info:
- Mod portal release
Version: 0.0.9
Date: 2025. 05. 31
Info:
- Move roboport deathrattle to surfacedata
- Polish
- Kitchen gun
- Support frozen tiles
- Scale the frozen patch
- Hide lightning warning
- Set a thumbnail
- Fix upgrading the quality of a roboport
- Update readme
Version: 0.0.8
Date: 2025. 05. 30
Info:
- Update icon
- Draft abandon mechanic
- Prototype abandon mechanic
- Debug abandoned purger
- Roboport itself emits nothing
- Print whitelisted tiles at world load
- Prevent 3rd party concrete roboport tiles
- Cleanup
- Store roboport tiles by string instead of multidim
- Detect tiles placed under inactive roboports
- Hide the tile from editor mode
- Cleanup roboport tiles when mining the last roboport
- After 20 reboots update the icons
- Mark as MVP
Version: 0.0.7
Date: 2025. 05. 27
Info:
- Cleanup network creation and deletion
- Upgrade to surfacedata
- Remove flib dependency
- Move bounding box expander into its own function
- React to tile removal events
- Replace table_first with next
- Keep the visualisation on permanently for now
- Shrink to 3x3 tiles so the center is obvious
- Fix some instances where tile roboports got orphaned
Version: 0.0.6
Date: 2025. 05. 22
Info:
- Clear up warnings
- Touch up the localization and yeet the mothballs
- Touch up the control stage
- Write #mod-dev-showcase post
- Restrict to player played tiles
- Have roboports register a network struct always
- Fix crash when placing concrete under two unconnected roboports
Version: 0.0.5
Date: 2024. 11. 15
Info:
- Ported to 2.0
Version: 0.0.4
Date: 2023. 06. 08
Info:
- Prevent a blinking network
Version: 0.0.3
Date: 2023. 06. 07
Info:
- Track adding and removing roboports seperately
- Destroy tiles when the last roboport gets removed
- Set unknown as debug sprite
- Goto continue
- Move network destroyer into its own function
- Remove roboport from previous network when adding
Version: 0.0.2
Date: 2023. 06. 06
Info:
- House each network inside a surface table
- Fix roboport claiming too much area around itself
- Stash abandoned new tile detection code
- Make network creation independent of roboport(s)
- Store all the roboports on those tiles
- Track the removal of roboports
Version: 0.0.1
Date: 2023. 03. 23
Info:
- Pull concrete roboport project into source control
- Support diagonally connected tiles