Logistic subgrid, gives roboport coverage to connecting tiles but not your main grid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.0 Date: 2025. 05. 31 Info: - Mod portal release
Version: 0.0.9 Date: 2025. 05. 31 Info: - Move roboport deathrattle to surfacedata - Polish - Kitchen gun - Support frozen tiles - Scale the frozen patch - Hide lightning warning - Set a thumbnail - Fix upgrading the quality of a roboport - Update readme
Version: 0.0.8 Date: 2025. 05. 30 Info: - Update icon - Draft abandon mechanic - Prototype abandon mechanic - Debug abandoned purger - Roboport itself emits nothing - Print whitelisted tiles at world load - Prevent 3rd party concrete roboport tiles - Cleanup - Store roboport tiles by string instead of multidim - Detect tiles placed under inactive roboports - Hide the tile from editor mode - Cleanup roboport tiles when mining the last roboport - After 20 reboots update the icons - Mark as MVP
Version: 0.0.7 Date: 2025. 05. 27 Info: - Cleanup network creation and deletion - Upgrade to surfacedata - Remove flib dependency - Move bounding box expander into its own function - React to tile removal events - Replace table_first with next - Keep the visualisation on permanently for now - Shrink to 3x3 tiles so the center is obvious - Fix some instances where tile roboports got orphaned
Version: 0.0.6 Date: 2025. 05. 22 Info: - Clear up warnings - Touch up the localization and yeet the mothballs - Touch up the control stage - Write #mod-dev-showcase post - Restrict to player played tiles - Have roboports register a network struct always - Fix crash when placing concrete under two unconnected roboports
Version: 0.0.5 Date: 2024. 11. 15 Info: - Ported to 2.0
Version: 0.0.4 Date: 2023. 06. 08 Info: - Prevent a blinking network
Version: 0.0.3 Date: 2023. 06. 07 Info: - Track adding and removing roboports seperately - Destroy tiles when the last roboport gets removed - Set unknown as debug sprite - Goto continue - Move network destroyer into its own function - Remove roboport from previous network when adding
Version: 0.0.2 Date: 2023. 06. 06 Info: - House each network inside a surface table - Fix roboport claiming too much area around itself - Stash abandoned new tile detection code - Make network creation independent of roboport(s) - Store all the roboports on those tiles - Track the removal of roboports
Version: 0.0.1 Date: 2023. 03. 23 Info: - Pull concrete roboport project into source control - Support diagonally connected tiles