Compressed Biter Squads


Attempts to shrink huge UPS impact due to spread biter bases on map

Tweaks
2 years ago
1.1
1.48K
Enemies

b [CRUSH]

2 years ago
(updated 2 years ago)

v0.0.3
I'm not sure how, but the mod managed to crush the game somehow.
Also, most likely, ipairs can cause desync still ( https://lua-api.factorio.com/latest/Libraries.html )

If you can't find the cause, then take a look at ENABLED, RIGHT_AFTER, ONLY_ENEMY. (settings is available for reading before any events)

2 years ago
(updated 2 years ago)

ipairs is literally sequential iterator, it can cause desync only if actual data differ, it don't care about anything else. And all my mods are fully tested in multiplayer since i mostly play multiplayer, never caused any kind of desyncs.

I know settings can be read from during script initialization time (which is something that happen each time you load or start new game), but i really want to load the settings when game tells me to.

And i can not fix crash without any tracebacks (even if they are C++ ones).

2 years ago

I love the idea! We would like to help you test the mod as it get developed. https://discord.gg/BtrsVEU3xV

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