Compressed Biter Squads


Attempts to shrink huge UPS impact due to spread biter bases on map

Tweaks
2 years ago
1.1
1.48K
Enemies

Changelog

Version: 0.0.7
Date: 2021-12-17
  Changes:
    - Default decompress position to last known squad position rather than world origin
  Fixes:
    - If prototype of a compressed unit got removed, skip it instead of crashing
Version: 0.0.6
Date: 2021-12-17
  Fixes:
    - Revise order issuing logic when decompressing squads
Version: 0.0.5
Date: 2021-12-17
  Fixes:
    - More pcalls with debug output in game log
Version: 0.0.4
Date: 2021-12-17
  Fixes:
    - pcall the group.add_member because either group.add_member or LuaEntity.valid seems to be dumb ("Given entity doesn't exist anymore" crash)
Version: 0.0.3
Date: 2021-12-16
  Additions:
    - Enable setting
    - Right away setting
    - Only enemy setting
  Fixes:
    - Removing a surface with compressed biter squads in it cause hard crash (potentially)
Version: 0.0.2
Date: 2021-12-16
  Features:
    - If Rampant is installed, remove it's squad settings max values
Version: 0.0.1
Date: 2021-12-16
  Features:
    - Initial working version