Companion Drones Rebalanced


Makes companions weaker in early game and adds progression. Can be used with either original Companion drones or Companion Drones (fork).

Tweaks
7 months ago
1.1
4.16K
Combat Blueprints

b Companions spawn on whatever surface the owner logs in, resulting in unintentional teleporting behavior.

8 months ago

Due to the companions despawning/spawning mechanics when the owner of a companion leaves a server there is a problem where if someone is using something like say the blueprint sandbox mod or Space explorations Nav satellite before disconnecting.

upon reconnect, because the mod recognizes the player as being on these other surface. it spawns the companion on this other surface effectively teleporting the companion to the new surface rather than having it spawn on the one it disappeared from.

(this works even by saving/loading your game as the host) it would be nice if the drone could store what surface/position it was removed from or alternatively have a togglable option to not despawn the companion for modpacks that provide multiple surfaces to prevent this.

7 months ago

Hello,
This seems to be more related to companions themselves, not this mod, which is only aiming to rebalance them.

I have added support for companions fork mod (https://mods.factorio.com/mod/Companion_Drones-flux), which is maintained and should be compatible with SE. More details in another thread https://mods.factorio.com/mod/companion-drones-rebalanced/discussion/655c6d2174baf86cb77c8f2b

Best regards.

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