Compact circuits


Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).

Content
22 days ago
1.1 - 2.0
10.6K
Circuit network

g Multiplayer Desync crash

1 year, 30 days ago

Got the mod shortly after an update yesterday. Worked great for me, I really like the mod. However, as soon as other players join they get a desync warning, everything freezes up and then they crash. We’re both using Steam but tried over LAN as well and had the same experience.

1 year, 30 days ago

Oh, removing the mod solved the issue so I’m very confident the issue is with Compact Circuits.

1 year, 29 days ago
(updated 1 year, 24 days ago)

Oh, removing the mod solved the issue so I’m very confident the issue is with Compact Circuits.

The latest few versions are unstable.

1 year, 29 days ago

Does that mean if we roll back to an earlier version it would be stable? If so, how far back should we go, just the last two? Or is that not possible/recommended?

1 year, 29 days ago
(updated 1 year, 29 days ago)

Sorry for the crash, the release 1.1.12 should be more stable. Thanks to Hares

1 year, 29 days ago

1.1.12 seems to have fixed the issue. Thanks for the quick turn around. Loving the mod, it's really good. I'll report back here if I run into any other issues.

1 year, 29 days ago

Not sure if it's something I'm doing wrong out of ignorance or if something else isn't working, but I'm not seeing signals when hovering over elements inside the circuit space. The signal is coming out the other side correctly, I just can't see it to debug and configure.

1 year, 29 days ago

Nevermind, I figured it out. I was in packed mode, which is stated in the docs to do exactly that.

1 year, 29 days ago

Alright, the desync issue is still happening. It doesn't happen immediately but when a lot of traffic starts passing through the circuits it desyncs and crashes the other players. Fine on my end as the host, but unplayable for them.

1 year, 24 days ago

Was hard to find. Should be ok in release 1.1.13

1 year, 24 days ago

The other player almost immediately crashed but with a different error:
https://imgur.com/wRHXX1x

I then removed the GUI display component from the main logic block and they no longer crashed. I am noticing a little bit of a UPS drop, but they haven't been D/C'd in about an hour of play. I'll update more as I go. Let me know if our save would be useful to you to debug with and I can send it to you.

1 year, 24 days ago

Yes the save would be very helpful, please send . But it seems not to be a desync issue. I have tested on multi player space exploration endgame for many hours without problems

1 year, 24 days ago

The other player almost immediately crashed but with a different error:
https://imgur.com/wRHXX1x

I then removed the GUI display component from the main logic block and they no longer crashed. I am noticing a little bit of a UPS drop, but they haven't been D/C'd in about an hour of play. I'll update more as I go. Let me know if our save would be useful to you to debug with and I can send it to you.

If you pause the game while others connect, does that still desyncs them?

1 year, 23 days ago

You can also increase the settings "Reponse time (tick)" to 120 (in map settings).

1 year, 23 days ago

Hares, the other player D/C'd shortly after unpausing.

Telkine, here is a dropbox link, I think I have it configured so you can download the save file.
https://www.dropbox.com/scl/fi/lqym21uvc15m1f9qeki97/JackJack-and-Estabans-Crazy-Space-Adventure-Compakt-Circuits-Backup.zip?rlkey=0ir6izzkkrb6ct0tsrqvumkzg&st=rofqqdmc&dl=0

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