Compact circuits


Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).

Content
17 hours ago
1.1
6.72K
Circuit network

g [Crash] in Function save_packed_circuits2

8 months ago

Me and my friend were playing on a Server with only this mod and flib installed. When we enter or leave the processor this error occurs randomly.
We cannot reproduce it very good, but if we can, I will post it here.
The error message of the Server (Factorio Zone, 1.1.91) is always like this:

179.814 Error MainLoop.cpp:1395: Exception at tick 17106516: The mod Compakt circuits (1.0.24) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event compaktcircuit::on_gui_checked_state_changed (ID 3)
compaktcircuit/scripts/build.lua:166: attempt to index local 'iopoint_info' (a nil value)
stack traceback:
compaktcircuit/scripts/build.lua:166: in function 'save_packed_circuits2'
compaktcircuit/scripts/build.lua:243: in function 'save_packed_circuits'
compaktcircuit/scripts/editor.lua:644: in function 'set_packed'
compaktcircuit/scripts/editor.lua:618: in function 'previous'
compaktcircuit/scripts/tools.lua:177: in function <compaktcircuit/scripts/tools.lua:176>
179.814 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod Compakt circuits (1.0.24) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event compaktcircuit::on_gui_checked_state_changed (ID 3)
compaktcircuit/scripts/build.lua:166: attempt to index local 'iopoint_info' (a nil value)
stack traceback:
compaktcircuit/scripts/build.lua:166: in function 'save_packed_circuits2'
compaktcircuit/scripts/build.lua:243: in function 'save_packed_circuits'
compaktcircuit/scripts/editor.lua:644: in function 'set_packed'
compaktcircuit/scripts/editor.lua:618: in function 'previous'
compaktcircuit/scripts/tools.lua:177: in function <compaktcircuit/scripts/tools.lua:176>"
179.814 Info ServerMultiplayerManager.cpp:813: updateTick(17106516) changing state from(InGame) to(Failed)
179.830 Quitting: multiplayer error.
180.186 Info ServerMultiplayerManager.cpp:154: Quitting multiplayer connection.
180.187 Info ServerMultiplayerManager.cpp:813: updateTick(4294967295) changing state from(Failed) to(Closed)
180.243 Info UDPSocket.cpp:233: Closing socket
180.243 Info UDPSocket.cpp:263: Socket closed
180.243 Goodbye
crash detected

8 months ago

Thanks for your report.
Can you upgrade to the last version of the mod ?.
If the problem still occurs, can you provide me a saved game ?

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