Compact circuits


Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).

Content
3 days ago
1.1 - 2.0
8.35K
Circuit network

b [Fixed] Low power in editor

2 years ago

When base is running on battery (discharging) editor is in low power state

https://i.imgur.com/L4sWUxD.jpeg

Also suggestion:
- would it be possible to add textplates & DisplayPlates to the whitelist in editor surface?
- If a display plate could be displayed next to the lamp on processor icon in packed mode, it would be awesome. But that's secondary, very low priority.

ref:
https://mods.factorio.com/mod/textplates
https://mods.factorio.com/mod/IndustrialDisplayPlates

2 years ago

Hello JohnIns, glad that your are back. The bug should be fixed in release 1.0.2. You can use Text Plates and Industrial Display Plates in editor, now

2 years ago

Amazing. I'm starting the slow transformation of the first SE base, and getting rid of the clutter of cables near rocket silo is wonderful. https://i.imgur.com/15Y0D1Z.jpeg

Another QOL suggestion: change color of text on power poles. Contrast is very low and sometimes causes readability problems when zoomed out. https://i.imgur.com/GQP0H3y.png

Reading changelogs, and seeing that today is the second of October for a while I thought I had too much to drink and a whole day disappeared from my calendar. It took me a moment to realize that September 31 is not a correct date ;)

"Version: 1.0.2
Date: 31. 09. 2022.
Bugfixes:"

Thanks!

2 years ago

Hello, in the last release, it is possible to change the color of graphic elements

2 years ago

Thanks!

By the way, I noticed that every time I leave from the processor in packed mode it sends a signal to load the SE rocket with parts.

https://i.imgur.com/SKienZA.jpeg

Interestingly, all combiners take the signal from the same input (rocket fully loaded with all parts&fuel).

It looks like rocket ready signal is true(checkbox sign) but rocket inventory is not yet sended to middle combinators (if capsule <1 ).
This causes the inserter to insert one capsule each time i exit from processor.

Some kind of race condition when placing/activating packed processor on surface?

When I leave with packed mode turned OFF this does not happen.

2 years ago

This can happen because in packed mode, the content of a processor in rebuilt with "packed" component, but the state of the component cannot be copied (limitation of the factorion engine). Maybe you can add a delay of one or 2 ticks after the ready signal (A simple arithmetic combinator * + 0=>* )

2 years ago

I even tried adding 3 in series, and passing the signal on as different signals appear at the input. Same result.
I'll have to spend longer on this with some mod for debugging signal changes.

Now it occurred to me that I read somewhere about inventory updates from rocket silo are sent every 60 ticks, if I remember right. (for example 1 tick green for launch is not working it needs be hold longer)
Maybe I will also make some signal what starts the whole processor, for example, after 2 seconds.I'll play with it tomorrow. But thanks for pointing me in the right direction.

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