Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.2
Date: 2026-09-06
Features:
- Offer the code editor for every entity with a control behaviour, not just combinators
- Say when an entity has nothing to configure, and disable the buttons that would fail
- Document the text produced for each supported entity type in docs/entity-samples.md
Bugfixes:
- Fix a crash when refreshing after opening an entity the mod cannot describe
- Close the editor when opening an entity it does not apply to, instead of leaving it
pointing at the previous one
Version: 0.1.1
Date: 2026-09-06
Other:
- Add a test suite: fixtures driving a real game, and a seam in lib/codify.lua for
them to drive it through
Version: 0.1.0
Date: 2026-09-06
Other:
- Update for Factorio 2.1
Version: 0.0.5
Date: 2024-12-12
Features:
- Toggle button for rich text content
Bugfixes:
- Ignore invalid input instead of error out to menu
Version: 0.0.4
Date: 2024-12-10
Changes:
- Use monospace font
- Widen text box
Version: 0.0.3
Date: 2024-12-09
Bugfixes:
- Correctly handle horitonzal combinators
Version: 0.0.2
Date: 2024-12-09
Bugfixes:
- Correctly handle Selector combinator operation and possibly other edge cases
Version: 0.0.1
Date: 2024-12-09
Features:
- Allows editing combinators using serialized lua representation