Combat Research


Damage dealt to your enemies will contribute to your technology research. Includes settings to scale the effect damage has on research progress, unlocking early research options, and to disable the lab recipe. The only good bug is a dead bug!

Tweaks
a month ago
1.1 - 2.0
2.12K
Combat Cheats

b Infinite Research

2 months ago

My Buds and i installed this mod recently, and found a way to get INFINITE Research by simply Trapping Biters, and or sending a platform between Nauvis and Vulcanus and kill a ton of small and medium asteroids. and we got to Aquillo without even making Metallurgic, Argicultural, and Electromagnetic Science Packs.

Id Suggest 2 ways to counter this issue

1 - Make Asteroids not give off research and make biters give less and less research over time depending on the level of biter they are (small,med,big,behe).

2 - Add 1 extra point to all science packs in a lab for killing enemies / asteroids

2 months ago

Thanks for the report. Give me some time to do some testing to address this.

a month ago

Good news! An update is coming shortly. Thank you for this report! I'm not sure if I missed this or a change in the base game, but it has been resolved. This could be a setting in the future if there is a mod that does something interesting with the asteroids. If there is interest, I could see a Platform mod option making that interesting, though it could also break it. Ideally, I want to avoid adding scaling based on size of the enemy as that could break with other mods, but since they all have different base damage, that should be fine for now.

As for the infinite research by trapping biters, I consider that a valid strategy. While it can be overpowered on a normal run (which is the player's choice), if you were to disable the lab in the mod settings, trapping or encouraging biter attacks would be the only way to complete research. Please let me know if you notice any new weirdness with the update!

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