Combat Research


Damage dealt to your enemies will contribute to your technology research. Includes settings to scale the effect damage has on research progress, unlocking early research options, and to disable the lab recipe. The only good bug is a dead bug!

Tweaks
5 days ago
1.1 - 2.0
879
Combat Cheats

Changelog

Version: 1.1.2
Date: 01. 01. 2025
  Changes:
    - Removed lab research speed upgrades when lab is disabled
    - Lab recipe hidden in Factoriopedia to reflect being disabled
    - When early research is enabled, the automatic technologies are also unlocked
    - Added an updated Biolab recipe to remove the lab crafting item when labs are disabled
  Bugfixes:
    - Fixed option to disable labs, which will now hide labs from player or machine receipe selection
    - Fixed code issue with research completion that caused compatibility issues with the Productivity Research For Everyone mod
  Info:
    - Thank you CrazyMy for the report on the research completion issue
    - Thank you Semenar and Xorimuth for the feedback and fix
    - "Run for it? Running's not a plan! Running's what you do once a plan fails!" -Earl Bassett
Version: 1.1.1
Date: 12. 16. 2024
  Features:
    - Added new setting to separately adjust Demolisher scaling compared to other enemy types  
  Balancing:
    - Added additional calculations for Demolishers due to large health pools
  Changes:
    - Adjusted variable, settings, and description wording for clearer messaging
    - Added notes to scale settings to clearly describe what adjusting the value does
  Info:
    - Thank you uwene for the report!
    - "The xenos must be purged, for the stars are humanity’s birthright." -Psalms Hermeticus 46
Version: 1.1.0
Date: 11. 12. 2024
  Changes:
    - Updated to Factorio 2.0 base
    - Tested with Space Age DLC
  Info:
    - "Know your gear inside and out.  Be faster, smarter, and better armed than the bugs.  Pay attention.  You know what to do, KILL THEM ALL!" -General John "Johnny" Rico
Version: 1.0.0
Date: 08. 12. 2024
  Features:
    - Added setting to disable lab recipe for combat-only research
  Balancing:
    - Reworked scaling calculation for more reasonable results
  Changes:
    - Created new logo
    - Updated mod setting descriptions
    - General code clean-up
    - Added comments for clarity
  Info:
    - How about a nice cup of Liber-tea?