Color Coded Pipes


Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.

Tweaks
2 days ago
1.1 - 2.0
16.7K
Logistics Fluids

b ✅ Can't connect to multiplayer sometimes; server restart fixes it.

3 days ago

I've been having trouble connecting my mutliplayer server because of an error that appears to relate to color-coded-pipes. Restarting the server process fixes it temporarily.

Client log follows:

96.523 Error ClientMultiplayerManager.cpp:1093: mod-color-coded-pipes was not registered for the following nth_ticks when the map was saved but has registered them as a result of loading: 60 96.523 Error ClientMultiplayerManager.cpp:86: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + " " + " mod-color-coded-pipes"

And Server Log: 071.940 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (2) 5071.940 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(297370) adding peer(3) 5071.942 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(297371) removing peer(2). 5071.957 Info ServerMultiplayerManager.cpp:808: updateTick(102407037) changing state from(InGame) to(InGameSavingMap) 5071.989 Info ServerMultiplayerManager.cpp:978: updateTick(102407037) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap) 5073.672 Info ServerMultiplayerManager.cpp:1039: UpdateTick(102407037) Serving map(/var/lib/private/factorio/temp/mp-save-2.zip) for peer(3) size(80644530) auxiliary(182) crc(1616781066) 5073.673 Info ServerMultiplayerManager.cpp:808: updateTick(102407037) changing state from(InGameSavingMap) to(InGame) 5073.722 Info ServerMultiplayerManager.cpp:978: updateTick(102407037) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 5076.055 Info ServerMultiplayerManager.cpp:978: updateTick(102407037) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 5099.339 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (3) 5099.339 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(299015) removing peer(3).

2 days ago

Oops, so sorry about that! I just pushed a release to resolve this issue. Thanks for letting me know.

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