Color Coded Pipes


Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.

Tweaks
3 days ago
1.1 - 2.0
11.0K
Logistics Fluids

Changelog

Version: 1.2.1
Date: 20DEC2024
  Changes:
    - added mod setting to move base recipes to the color-coded crafting tab
    - re-ordered color coded recipes to more closely match the base recipe order
    - added special icon and locale for the color coded crafting tab when base recipes are moved but all color coded recipes are hidden
  Locale:
    - updated locale to use sentence case
Version: 1.2.0
Date: 19DEC2024
  Changes:
    - moved color coded pipes to a dedicated tab in the crafting menu
Version: 1.1.2
Date: 11DEC2024
  Changes:
    - fixed minor spelling errors
    - updated readme
Version: 1.1.1
Date: 10DEC2024
  Changes:
    - added recipe ingredients mod setting to choose between mirroring the base recipe or using the base item as the ingredient
    - removed .psd files from the mod package distribution
    - restructured and simplified subgroup and order logic
    - removed hidden legacy color mode mod setting
    - removed legacy main menu simulation script
  Bugfixes:
    - fixed that hidden color coded pipes could not be used to upgrade existing pipes
Version: 1.1.0
Date: 01DEC2024
  Changes:
    - updated /paint-pipes and /unpaint-pipes chat commands to support modded pipes
    - updated /paint-pipes to include optional <color mode: fluid|rainbow> and <bots required: true|false> parameters
    - updated /unpaint-pipes to include optional <bots required: true|false> parameter
    - updated main menu simulation integration to use the /paint-pipes command with "fluid, false" parameter
Version: 1.0.5
Date: 29NOV2024
  Changes:
    - added color coded variants and remnants for pipes from the Storage Tank Mk2 mod
    - updated compatibility with No Pipe Touching mod to include rainbow colored pipes
Version: 1.0.4
Date: 28NOV2024
  Changes:
    - added updated color coded remnants for the Pipe Plus mod
    - moved overlay graphics files to their base folder
    - removed unused prototype properties to reduce PrototypeLoader warnings
Version: 1.0.3
Date: 27NOV2024
  Changes:
    - added color coded variants and remnants for pipes from the Flow Control mod
    - updated compatibility with No Pipe Touching mod
    - updated item/recipe/entity sorting and subgroup order
Version: 1.0.2
Date: 22NOV2024
  Features:
    - added color coded variants and remnants for pipes from the Pipe Plus mod
  Changes:
    - cleaned up the storage tank overlay mask
  Bugfixes:
    - added proper handling for fluids with colors defined in the 1-255 range
    - fixed that pipe-to-ground recipes produced only produced 1 item instead of 2
    - fixed that changes to the base recipe results by other mods were ignored
    - fixed that recipe icons were not color-coded if other mods added icons to the recipe
    - fixed that color coded pipes did not always capture existing localised names
Version: 1.0.1
Date: 16NOV2024
  Changes:
    - enhanced compatibility with No Pipe Touching mod
    - re-added 0.0.7 migration script
    - added colors to the corpse icons
  Bugfixes:
    - fixed that Color Coded Pipes was inadvertently changing the alpha value of fluid colors
    - fixed that some factoriopedia simulations showed base entities instead of color coded entities
    - fixed that hidden color coded pipes were visible in factoriopedia
  Locale:
    - updated German (de) locale from Crowdin
Version: 1.0.0
Date: 10NOV2024
  Changes:
    - updated to support Factorio 2.0
    - updated overlay masks for new pipe, pipe-to-ground, pump, and storage-tank graphics
    - removed base patch graphics layer
    - removed 0.0.7 migration script
Version: 0.0.9
Date: 08OCT2024
  Changes:
    - updated mod description
  Locale:
    - added German (de) locale from Crowdin
    - added French (fr) locale from Crowdin
    - added Portuguese (pt-BR) locale from Crowdin
    - added Russian (ru) locale from Crowdin
    - added Ukrainian (uk) locale from Crowdin
Version: 0.0.8
Date: 19AUG2024
  Changes:
    - patched pipe and pipe-to-ground graphics to make entities render correctly as ghosts
    - restructured and organized graphics files and photoshop documents
  Bugfixes:
    - fixed graphical overlap issue when pipes of different colors are built next to eachother
    - fixed graphical overlap issue when krastorio2, aai, or other mods that add a "pipe patch" are enabled
Version: 0.0.7
Date: 03AUG2024
  Changes:
    - added "color-coded-" identifier to prototype names to avoid namespace conflicts with other mods (i.e. bob's logistics)
    - added migration script to update existing items, recipes, and entities to the new name format
    - added compatibility for artisanal reskins: bobs mods mod (copy icon data from prototype.icons[1] if available)
    - added compatibility for mods that remove either the normal or high resolution pipe/pump/tank graphics
    - the /paint-pipes chat command now attempts to re-paint already painted pipes
  Bugfixes:
    - fixed that color coded recipes were not always disabled at the start of a game when they were unlockable from technology
    - fixed that /paint-pipes and /unpaint-pipes chat commands could sometimes create multiple pipes in the same tile
Version: 0.0.6
Date: 30JUN2024
  Features:
    - added color coded pumps
    - reworked graphics to use tintable overlays
    - added pipe variants for all enabled fluids
    - added mod settings to toggle visibility of rainbow and fluid colored recipes
  Changes:
    - cleaned up the pipe window mask
    - added hidden mod settings to define rainbow color pipe colors
    - removed the "color mode" mod setting
    - improved the /paint-pipes chat command to add compatibility with color coded pipe planner mod
    - added an /unpaint-pipes chat command
Version: 0.0.5
Date: 29APR2024
  Features:
    - added color coded storage tanks
    - added the /paint-pipes chat command to upgrade base pipes to a colored variant based on their contents
  Graphics:
    - fixed missing couplings and shadow layers in corner-up-right pipe graphics
    - removed @0.5x scale item graphics files
  Changes:
    - moved variant creation to data-updates to capture more mod changes to the base prototypes
Version: 0.0.4
Date: 23APR2024
  Features:
    - added color coded pipes to the main menu simulations
    - added startup mod setting to toggle main menu simulation integration
  Locale:
    - changed the "neon" color mode setting name to "like new"
  Changes:
    - added photoshop automation script to export the color coded pipe graphics
    - restructured the graphics folder to support the photoshop script
Version: 0.0.3
Date: 15APR2024
  Bugfixes:
    - fixed error when loading pipe remnant graphics for non-hr sprites
Version: 0.0.2
Date: 14APR2024
  Features:
    - added neon color mode for all pipes and pipe-to-ground variants
    - added startup mod setting to switch between the neon and weathered color modes
Version: 0.0.1
Date: 11APR2024
  Changes:
    - initial release to the mod portal
  Features:
    - added red, orange, yellow, green, blue, purple, pink, black, and white pipe and pipe-to-ground variants