Color Coded Pipes


Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.

Tweaks
4 days ago
1.1 - 2.0
8.44K
Logistics Fluids

Changelog

Version: 1.0.1
Date: 16NOV2024
  Changes:
    - enhanced compatibility with No Pipe Touching mod
    - re-added 0.0.7 migration script
    - added colors to the corpse icons
  Bugfixes:
    - fixed that Color Coded Pipes was inadvertently changing the alpha value of fluid colors
    - fixed that some factoriopedia simulations showed base entities instead of color coded entities
    - fixed that hidden color coded pipes were visible in factoriopedia
  Locale:
    - updated German (de) locale from Crowdin
Version: 1.0.0
Date: 10NOV2024
  Changes:
    - updated to support Factorio 2.0
    - updated overlay masks for new pipe, pipe-to-ground, pump, and storage-tank graphics
    - removed base patch graphics layer
    - removed 0.0.7 migration script
Version: 0.0.9
Date: 08OCT2024
  Changes:
    - updated mod description
  Locale:
    - added German (de) locale from Crowdin
    - added French (fr) locale from Crowdin
    - added Portuguese (pt-BR) locale from Crowdin
    - added Russian (ru) locale from Crowdin
    - added Ukrainian (uk) locale from Crowdin
Version: 0.0.8
Date: 19AUG2024
  Changes:
    - patched pipe and pipe-to-ground graphics to make entities render correctly as ghosts
    - restructured and organized graphics files and photoshop documents
  Bugfixes:
    - fixed graphical overlap issue when pipes of different colors are built next to eachother
    - fixed graphical overlap issue when krastorio2, aai, or other mods that add a "pipe patch" are enabled
Version: 0.0.7
Date: 03AUG2024
  Changes:
    - added "color-coded-" identifier to prototype names to avoid namespace conflicts with other mods (i.e. bob's logistics)
    - added migration script to update existing items, recipes, and entities to the new name format
    - added compatibility for artisanal reskins: bobs mods mod (copy icon data from prototype.icons[1] if available)
    - added compatibility for mods that remove either the normal or high resolution pipe/pump/tank graphics
    - the /paint-pipes chat command now attempts to re-paint already painted pipes
  Bugfixes:
    - fixed that color coded recipes were not always disabled at the start of a game when they were unlockable from technology
    - fixed that /paint-pipes and /unpaint-pipes chat commands could sometimes create multiple pipes in the same tile
Version: 0.0.6
Date: 30JUN2024
  Features:
    - added color coded pumps
    - reworked graphics to use tintable overlays
    - added pipe variants for all enabled fluids
    - added mod settings to toggle visibility of rainbow and fluid colored recipes
  Changes:
    - cleaned up the pipe window mask
    - added hidden mod settings to define rainbow color pipe colors
    - removed the "color mode" mod setting
    - improved the /paint-pipes chat command to add compatibility with color coded pipe planner mod
    - added an /unpaint-pipes chat command
Version: 0.0.5
Date: 29APR2024
  Features:
    - added color coded storage tanks
    - added the /paint-pipes chat command to upgrade base pipes to a colored variant based on their contents
  Graphics:
    - fixed missing couplings and shadow layers in corner-up-right pipe graphics
    - removed @0.5x scale item graphics files
  Changes:
    - moved variant creation to data-updates to capture more mod changes to the base prototypes
Version: 0.0.4
Date: 23APR2024
  Features:
    - added color coded pipes to the main menu simulations
    - added startup mod setting to toggle main menu simulation integration
  Locale:
    - changed the "neon" color mode setting name to "like new"
  Changes:
    - added photoshop automation script to export the color coded pipe graphics
    - restructured the graphics folder to support the photoshop script
Version: 0.0.3
Date: 15APR2024
  Bugfixes:
    - fixed error when loading pipe remnant graphics for non-hr sprites
Version: 0.0.2
Date: 14APR2024
  Features:
    - added neon color mode for all pipes and pipe-to-ground variants
    - added startup mod setting to switch between the neon and weathered color modes
Version: 0.0.1
Date: 11APR2024
  Changes:
    - initial release to the mod portal
  Features:
    - added red, orange, yellow, green, blue, purple, pink, black, and white pipe and pipe-to-ground variants