Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.1 Date: 20DEC2024 Changes: - added mod setting to move base recipes to the color-coded crafting tab - re-ordered color coded recipes to more closely match the base recipe order - added special icon and locale for the color coded crafting tab when base recipes are moved but all color coded recipes are hidden Locale: - updated locale to use sentence case
Version: 1.2.0 Date: 19DEC2024 Changes: - moved color coded pipes to a dedicated tab in the crafting menu
Version: 1.1.2 Date: 11DEC2024 Changes: - fixed minor spelling errors - updated readme
Version: 1.1.1 Date: 10DEC2024 Changes: - added recipe ingredients mod setting to choose between mirroring the base recipe or using the base item as the ingredient - removed .psd files from the mod package distribution - restructured and simplified subgroup and order logic - removed hidden legacy color mode mod setting - removed legacy main menu simulation script Bugfixes: - fixed that hidden color coded pipes could not be used to upgrade existing pipes
Version: 1.1.0 Date: 01DEC2024 Changes: - updated /paint-pipes and /unpaint-pipes chat commands to support modded pipes - updated /paint-pipes to include optional <color mode: fluid|rainbow> and <bots required: true|false> parameters - updated /unpaint-pipes to include optional <bots required: true|false> parameter - updated main menu simulation integration to use the /paint-pipes command with "fluid, false" parameter
Version: 1.0.5 Date: 29NOV2024 Changes: - added color coded variants and remnants for pipes from the Storage Tank Mk2 mod - updated compatibility with No Pipe Touching mod to include rainbow colored pipes
Version: 1.0.4 Date: 28NOV2024 Changes: - added updated color coded remnants for the Pipe Plus mod - moved overlay graphics files to their base folder - removed unused prototype properties to reduce PrototypeLoader warnings
Version: 1.0.3 Date: 27NOV2024 Changes: - added color coded variants and remnants for pipes from the Flow Control mod - updated compatibility with No Pipe Touching mod - updated item/recipe/entity sorting and subgroup order
Version: 1.0.2 Date: 22NOV2024 Features: - added color coded variants and remnants for pipes from the Pipe Plus mod Changes: - cleaned up the storage tank overlay mask Bugfixes: - added proper handling for fluids with colors defined in the 1-255 range - fixed that pipe-to-ground recipes produced only produced 1 item instead of 2 - fixed that changes to the base recipe results by other mods were ignored - fixed that recipe icons were not color-coded if other mods added icons to the recipe - fixed that color coded pipes did not always capture existing localised names
Version: 1.0.1 Date: 16NOV2024 Changes: - enhanced compatibility with No Pipe Touching mod - re-added 0.0.7 migration script - added colors to the corpse icons Bugfixes: - fixed that Color Coded Pipes was inadvertently changing the alpha value of fluid colors - fixed that some factoriopedia simulations showed base entities instead of color coded entities - fixed that hidden color coded pipes were visible in factoriopedia Locale: - updated German (de) locale from Crowdin
Version: 1.0.0 Date: 10NOV2024 Changes: - updated to support Factorio 2.0 - updated overlay masks for new pipe, pipe-to-ground, pump, and storage-tank graphics - removed base patch graphics layer - removed 0.0.7 migration script
Version: 0.0.9 Date: 08OCT2024 Changes: - updated mod description Locale: - added German (de) locale from Crowdin - added French (fr) locale from Crowdin - added Portuguese (pt-BR) locale from Crowdin - added Russian (ru) locale from Crowdin - added Ukrainian (uk) locale from Crowdin
Version: 0.0.8 Date: 19AUG2024 Changes: - patched pipe and pipe-to-ground graphics to make entities render correctly as ghosts - restructured and organized graphics files and photoshop documents Bugfixes: - fixed graphical overlap issue when pipes of different colors are built next to eachother - fixed graphical overlap issue when krastorio2, aai, or other mods that add a "pipe patch" are enabled
Version: 0.0.7 Date: 03AUG2024 Changes: - added "color-coded-" identifier to prototype names to avoid namespace conflicts with other mods (i.e. bob's logistics) - added migration script to update existing items, recipes, and entities to the new name format - added compatibility for artisanal reskins: bobs mods mod (copy icon data from prototype.icons[1] if available) - added compatibility for mods that remove either the normal or high resolution pipe/pump/tank graphics - the /paint-pipes chat command now attempts to re-paint already painted pipes Bugfixes: - fixed that color coded recipes were not always disabled at the start of a game when they were unlockable from technology - fixed that /paint-pipes and /unpaint-pipes chat commands could sometimes create multiple pipes in the same tile
Version: 0.0.6 Date: 30JUN2024 Features: - added color coded pumps - reworked graphics to use tintable overlays - added pipe variants for all enabled fluids - added mod settings to toggle visibility of rainbow and fluid colored recipes Changes: - cleaned up the pipe window mask - added hidden mod settings to define rainbow color pipe colors - removed the "color mode" mod setting - improved the /paint-pipes chat command to add compatibility with color coded pipe planner mod - added an /unpaint-pipes chat command
Version: 0.0.5 Date: 29APR2024 Features: - added color coded storage tanks - added the /paint-pipes chat command to upgrade base pipes to a colored variant based on their contents Graphics: - fixed missing couplings and shadow layers in corner-up-right pipe graphics - removed @0.5x scale item graphics files Changes: - moved variant creation to data-updates to capture more mod changes to the base prototypes
Version: 0.0.4 Date: 23APR2024 Features: - added color coded pipes to the main menu simulations - added startup mod setting to toggle main menu simulation integration Locale: - changed the "neon" color mode setting name to "like new" Changes: - added photoshop automation script to export the color coded pipe graphics - restructured the graphics folder to support the photoshop script
Version: 0.0.3 Date: 15APR2024 Bugfixes: - fixed error when loading pipe remnant graphics for non-hr sprites
Version: 0.0.2 Date: 14APR2024 Features: - added neon color mode for all pipes and pipe-to-ground variants - added startup mod setting to switch between the neon and weathered color modes
Version: 0.0.1 Date: 11APR2024 Changes: - initial release to the mod portal Features: - added red, orange, yellow, green, blue, purple, pink, black, and white pipe and pipe-to-ground variants