First of all, I don't think this should be fixed in your mod, although you could probably be "friendly" and guard against such a case - if all your other mod's logic works then, which I don't know.
see here (wall of text) https://mods.factorio.com/mod/planet-rabbasca/discussion/6924c9c3ff0a9d632ec4df9c
I believe they introduce a fluid after color-coded-pipes has looped over all fliuds and added colored prototypes. Thus, wenn you call automatic-underground-pipe-connectors, you (and automatic-underground-pipe-connectors) assume that the prototypes exist, which for the fluid introduced later, is not true.
tl;dr: "Now I think automatic-underground-pipe-connectors and color-coded-pipes could guard against nonexisting prototypes. But I think their logic is sound, there's no reason why for certain fluids there shouldn't exist their color coded counterparts."
before adding the underground here https://github.com/jingleheimer-schmidt/color-coded-pipes/blob/2d474730780567bdfdc9a2e247c4e5c86ab6013a/control.lua#L192, you could check whether the prototype specified by pipe-name actually exists. But again, I think it wouldn't be logical and I don't know what it means for your mod if some fluids have no color coded pipes...
This is the error I tried to analyze a bit over at planet-rabbasca in the linked thread:
Error while running event color-coded-pipes::on_configuration_changed
Error when running interface function automatic-underground-pipe-connectors.add_undergrounds: automatic-underground-pipe-connectors/control.lua:315: attempt to index local 'pipe_prototype' (a nil value)
stack traceback:
automatic-underground-pipe-connectors/control.lua:315: in function 'validate_lookup'
automatic-underground-pipe-connectors/control.lua:349: in function <automatic-underground-pipe-connectors/control.lua:347>
stack traceback:
[C]: in function 'call'
color-coded-pipes/control.lua:198: in function 'add_automatic_underground_pipe_connector_support'
color-coded-pipes/control.lua:218: in function <color-coded-pipes/control.lua:215>