Color Coded Pipes


Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.

Tweaks
3 days ago
1.1 - 2.0
11.0K
Logistics Fluids

i Replaceability / Upgradeability

18 days ago

When designing my new blueprints (updating old ones) for color coded pipes, I regularly run into the following issue:

While building, the old regular pipes and storage tanks are not filled with fluids, so I can not use the planner tool.
What I do is update them by hand for the blueprint. For that, I must tear down all the entities and build new ones, if they had logic network wiring, I need to redo that as well.

For this, it would be extremely helpful if I could build the entities on top of each other, as in upgrading them. (e.g. place a water tank on top of a regular tank, just like you can build an assembler 2 over an assembler 1.)

12 days ago

I'm worried I'm possibly misunderstanding your message, because that is currently possible in the 1.1.0 release. If you place a blue storage tank on top of a base storage tank, it is able to be fast-replaced and keep all the circuit wire connections and even the fluid inside it. The other way works as well, "upgrading" a color-coded pipe with a base pipe. It uses the same logic as assembler tiers, where all the pipes that should upgrade eachother share a fast_replaceable_group.
I'll leave this open for now, as I haven't been able to replicate the issue. If it continues, please let me know if you have any steps to reproduce it and I will look into it again. Thanks :)

11 days ago

I will test again. That's exactly what I meant. Maybe me recognizing it and writing it here was just around (before and after) your release of 1.1.0.

8 days ago

Hi again, and sorry for needing so long to get back to you.

I was working on fixing another mod, and to not keep the author waiting too long for a merge/pull request ... yada yada, I was under time constraints, and when loading your updated mod, it loaded the broken changes, took me a day to get my game back to not crash anymore.

I did give it a try now, and it works just as expected, thanks for this change and sorry to bother you!

Keep up your good work.
Cheers!

8 days ago

No problem at all, I'm glad to hear it's resolved :)

New response