Color Coded Pipes


Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.

Tweaks
3 days ago
1.1 - 2.0
11.0K
Logistics Fluids

g ✅ Option to prevent different colors from combining.

8 months ago

I would love to see an option in both the Starter Settings and map/player settings that prevents
a color to be combined with another color. So when doing layouts in close proximity, they won't interact with each other.
I tried to get blue for water, and yellow for oil. But when close to each other, they combined.
I am trying to avoid that if possible. :)

Thanks. :)

8 months ago

Do you mean something similar to this mod? https://mods.factorio.com/mod/no-pipe-touching
I have not actually tested it myself, but my understanding is that it should prevent the different color pipes from connecting to each other. Let me know if that's what you're looking for, or if you had something else in mind :)

8 months ago

Do you mean something similar to this mod? https://mods.factorio.com/mod/no-pipe-touching
I have not actually tested it myself, but my understanding is that it should prevent the different color pipes from connecting to each other. Let me know if that's what you're looking for, or if you had something else in mind :)

I just tried it and it crashes the game. It says.
Failed to load mods:no-pipe-touching/data-final-fixes.lua:39:attempt to index field '?'(a nil value)
stack traceback:
no-pipe-touching/data-final-fixes.lua:39: in main chunk

🤷‍♀️

8 months ago

Ah shoot, I'm sorry. I'll look into it. I'm not actually sure how that mod works, but perhaps there's something I can implement in this mod to make the different color pipes not connect. I'll have to go do some research through the API docs

8 months ago

Thank you :)

7 months ago
(updated 7 months ago)

Hey Twsted, I made a couple changes in the most recent version, 0.0.5. I tested with the no-pipe-touching mod and they appeared to work together nicely. Let me know if you run into any more issues :)

7 months ago

nice! I was looking for the same thing, thanks for looking into this :))

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