Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.13
Date: 2026-10-01
Bugfixes:
- Keep braking at vehicle destinations until speed and scripted drift settle before advancing queued goals.
- Handle Hovercrafts 2.1.4 New-mode braking impulses that cross zero or restart movement near rest.
- Approach farther inside the destination radius after stopping short or overshooting to avoid repeated stops at the edge.
- Account for harmless quantized Hovercrafts New-mode drift jitter when checking that a vehicle has settled.
- Allow manual vehicle takeover in normal view while preserving movement during remote-view panning.
- Preserve active routes and pending requests across save/load and configuration changes.
- Clear all queued character destinations on manual takeover without interrupting remote-view panning.
- Preserve flight queues and recompute ground paths after landing.
- Measure stuck detection and recovery in game ticks and correct perpendicular character slides.
- Recompute affected queued paths after a failed leg and stop input during disconnected-player cleanup.
Changes:
- Limit path prefetching, reuse persistent path rendering, and cache player settings.
- Check Lua syntax, regression tests, and runtime packaging before publishing.
- Package only an explicit allowlist of runtime files and preserve curated release notes.
Version: 0.1.12
Changes:
- Update compatibility requirements to Factorio 2.1 and base 2.1.
Version: 0.1.11
Bugfixes:
- Disable friendly entity destruction for all path requests.