Click to Move

by houcky

Allows players to middle click to move their character to a destination.

Utilities
5 days ago
2.0 - 2.1
1.73K

Changelog

Version: 0.1.13
Date: 2026-10-01
  Bugfixes:
    - Keep braking at vehicle destinations until speed and scripted drift settle before advancing queued goals.
    - Handle Hovercrafts 2.1.4 New-mode braking impulses that cross zero or restart movement near rest.
    - Approach farther inside the destination radius after stopping short or overshooting to avoid repeated stops at the edge.
    - Account for harmless quantized Hovercrafts New-mode drift jitter when checking that a vehicle has settled.
    - Allow manual vehicle takeover in normal view while preserving movement during remote-view panning.
    - Preserve active routes and pending requests across save/load and configuration changes.
    - Clear all queued character destinations on manual takeover without interrupting remote-view panning.
    - Preserve flight queues and recompute ground paths after landing.
    - Measure stuck detection and recovery in game ticks and correct perpendicular character slides.
    - Recompute affected queued paths after a failed leg and stop input during disconnected-player cleanup.
  Changes:
    - Limit path prefetching, reuse persistent path rendering, and cache player settings.
    - Check Lua syntax, regression tests, and runtime packaging before publishing.
    - Package only an explicit allowlist of runtime files and preserve curated release notes.
Version: 0.1.12
  Changes:
    - Update compatibility requirements to Factorio 2.1 and base 2.1.
Version: 0.1.11
  Bugfixes:
    - Disable friendly entity destruction for all path requests.